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Summon: Yojimbo

Summon: Yojimbo {3}{W}

Enchantment Creature — Saga Samurai

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Exile target artifact, enchantment, or tapped creature an opponent controls. II, III — Until your next turn, creatures can't attack you unless their controller pays {2} for each of those creatures. IV — Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater. Vigilance

5/5

Prints (10)

Set#RarityFinishesUSDFoil USD
Final Fantasy Commander (FIC) 28 rare nonfoil, foil — —
Final Fantasy Commander (FIC) 28 rare nonfoil, foil — —
Final Fantasy Commander (FIC) 196 rare nonfoil, foil — —
Final Fantasy Commander (FIC) 28 rare nonfoil, foil — —
Final Fantasy Commander (FIC) 28 rare nonfoil, foil — —
Final Fantasy Commander (FIC) 28 rare nonfoil, foil $1.31 —
Final Fantasy Commander (FIC) 196 rare nonfoil, foil — —
Final Fantasy Commander (FIC) 28 rare nonfoil, foil — —
Final Fantasy Commander (FIC) 196 rare nonfoil, foil — —
Final Fantasy Commander (FIC) 196 rare nonfoil, foil $11.91 $18.68

Rulings

  • 2025-06-06 On turns where the effect of Summon: Yojimbo's second or third chapter ability is applying, your opponents can choose not to attack with a creature that must attack if able as long as there is no other player, planeswalker, or battle for that creature to attack that wouldn't require a cost.
  • 2025-06-06 The value of X is determined only once, as Summon: Yojimbo's fourth chapter ability resolves.