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Summon: Yojimbo

Summon: Yojimbo {3}{W}

Enchantment Creature — Saga Samurai

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Exile target artifact, enchantment, or tapped creature an opponent controls. II, III — Until your next turn, creatures can't attack you unless their controller pays {2} for each of those creatures. IV — Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater. Vigilance

5/5

Prints (10)

Set#RarityFinishesUSDFoil USD
Final Fantasy Commander (FIC) 28 rare nonfoil, foil
Final Fantasy Commander (FIC) 28 rare nonfoil, foil
Final Fantasy Commander (FIC) 196 rare nonfoil, foil
Final Fantasy Commander (FIC) 28 rare nonfoil, foil
Final Fantasy Commander (FIC) 28 rare nonfoil, foil
Final Fantasy Commander (FIC) 28 rare nonfoil, foil $1.31
Final Fantasy Commander (FIC) 196 rare nonfoil, foil
Final Fantasy Commander (FIC) 28 rare nonfoil, foil
Final Fantasy Commander (FIC) 196 rare nonfoil, foil
Final Fantasy Commander (FIC) 196 rare nonfoil, foil $11.91 $18.68

Rulings

  • 2025-06-06 On turns where the effect of Summon: Yojimbo's second or third chapter ability is applying, your opponents can choose not to attack with a creature that must attack if able as long as there is no other player, planeswalker, or battle for that creature to attack that wouldn't require a cost.
  • 2025-06-06 The value of X is determined only once, as Summon: Yojimbo's fourth chapter ability resolves.