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Mystic Subdual

Mystic Subdual {1}{U}

Enchantment — Aura

Flash Enchant creature Enchanted creature gets -2/-0 and loses all abilities. (Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.)

Prints (12)

Set#RarityFinishesUSDFoil USD
The List (PLST) IKO-57 uncommon nonfoil $0.15
Ikoria: Lair of Behemoths (IKO) 57 uncommon nonfoil, foil
Ikoria: Lair of Behemoths (IKO) 57 uncommon nonfoil, foil
Ikoria: Lair of Behemoths (IKO) 57 uncommon nonfoil, foil
Ikoria: Lair of Behemoths (IKO) 57 uncommon nonfoil, foil $0.24 $0.19
Ikoria: Lair of Behemoths (IKO) 57 uncommon nonfoil, foil
Ikoria: Lair of Behemoths (IKO) 57 uncommon nonfoil, foil
Ikoria: Lair of Behemoths (IKO) 57 uncommon nonfoil, foil
Ikoria: Lair of Behemoths (IKO) 57 uncommon nonfoil, foil
Ikoria: Lair of Behemoths (IKO) 57 uncommon nonfoil, foil
Ikoria: Lair of Behemoths (IKO) 57 uncommon nonfoil, foil
Ikoria: Lair of Behemoths (IKO) 57 uncommon nonfoil, foil

Rulings

  • 2020-04-17 Mutating the enchanted creature won’t cause it to gain abilities. This is because mutate modifies the creature’s base characteristics, while Mystic Subdual applies to the resulting creature.
  • 2020-04-17 If a creature has power and toughness written as */* with an ability that defines its power and toughness, its base power and toughness become 0/0 when it loses all abilities. Mystic Subdual then makes it a -2/0. If its power and toughness are written as */*+1, it’s -2/1, and so on.
  • 2020-04-17 If the affected creature gains an ability after Mystic Subdual becomes attached to it, it will keep that ability.