Concerted Effort {2}{W}{W}
Enchantment
At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
Prints (9)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Ravnica: City of Guilds (RAV) | 8 | rare | nonfoil, foil | — | — |
| Ravnica: City of Guilds (RAV) | 8 | rare | nonfoil, foil | $8.61 | $10.71 |
| Ravnica: City of Guilds (RAV) | 8 | rare | nonfoil, foil | — | — |
| Ravnica: City of Guilds (RAV) | 8 | rare | nonfoil, foil | — | — |
| Ravnica: City of Guilds (RAV) | 8 | rare | nonfoil, foil | — | — |
| Ravnica: City of Guilds (RAV) | 8 | rare | nonfoil, foil | — | — |
| Ravnica: City of Guilds (RAV) | 8 | rare | nonfoil, foil | — | — |
| Ravnica: City of Guilds (RAV) | 8 | rare | nonfoil, foil | — | — |
| Ravnica: City of Guilds (RAV) | 8 | rare | nonfoil, foil | — | — |
Rulings
- 2006-05-01 In Two-Headed Giant, triggers only once per upkeep, not once for each player.
- 2005-10-01 For example, a player controls three creatures when Concerted Effort’s ability resolves: one creature with flying and protection from red, one with islandwalk and protection from green; and one with vigilance. All three creatures will have flying, islandwalk, vigilance, protection from red, and protection from green until the end of the turn.
- 2005-10-01 Creatures keep all abilities granted this way until the end of the turn, even if Concerted Effort or the original creature with that ability leaves the battlefield.