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Concerted Effort

Concerted Effort {2}{W}{W}

Enchantment

At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.

Prints (9)

Set#RarityFinishesUSDFoil USD
Ravnica: City of Guilds (RAV) 8 rare nonfoil, foil
Ravnica: City of Guilds (RAV) 8 rare nonfoil, foil $8.61 $10.71
Ravnica: City of Guilds (RAV) 8 rare nonfoil, foil
Ravnica: City of Guilds (RAV) 8 rare nonfoil, foil
Ravnica: City of Guilds (RAV) 8 rare nonfoil, foil
Ravnica: City of Guilds (RAV) 8 rare nonfoil, foil
Ravnica: City of Guilds (RAV) 8 rare nonfoil, foil
Ravnica: City of Guilds (RAV) 8 rare nonfoil, foil
Ravnica: City of Guilds (RAV) 8 rare nonfoil, foil

Rulings

  • 2006-05-01 In Two-Headed Giant, triggers only once per upkeep, not once for each player.
  • 2005-10-01 For example, a player controls three creatures when Concerted Effort’s ability resolves: one creature with flying and protection from red, one with islandwalk and protection from green; and one with vigilance. All three creatures will have flying, islandwalk, vigilance, protection from red, and protection from green until the end of the turn.
  • 2005-10-01 Creatures keep all abilities granted this way until the end of the turn, even if Concerted Effort or the original creature with that ability leaves the battlefield.