Goblin War Party {3}{R}
Sorcery
Choose one — • Create three 1/1 red Goblin creature tokens. • Creatures you control get +1/+1 and gain haste until end of turn. Entwine {2}{R} (Choose both if you pay the entwine cost.)
Prints (11)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Modern Horizons (MH1) | 131 | common | nonfoil, foil | $0.20 | $2.30 |
| Modern Horizons (MH1) | 131 | common | nonfoil, foil | — | — |
| Modern Horizons (MH1) | 131 | common | nonfoil, foil | — | — |
| Modern Horizons (MH1) | 131 | common | nonfoil, foil | — | — |
| Modern Horizons (MH1) | 131 | common | nonfoil, foil | — | — |
| Modern Horizons (MH1) | 131 | common | nonfoil, foil | — | — |
| Modern Horizons (MH1) | 131 | common | nonfoil, foil | — | — |
| Modern Horizons (MH1) | 131 | common | nonfoil, foil | — | — |
| Modern Horizons (MH1) | 131 | common | nonfoil, foil | — | — |
| Modern Horizons (MH1) | 131 | common | nonfoil, foil | — | — |
| Modern Horizons (MH1) | 131 | common | nonfoil, foil | — | — |
Rulings
- 2019-06-14 Goblin War Party’s second mode affects only creatures you control at the time the spell resolves. Creatures you begin to control later in the turn won’t get +1/+1 or gain haste.
- 2019-06-14 If Goblin War Party is entwined, its modes are performed in order. The Goblin tokens you create get +1/+1 and gain haste.