Evolutionary Escalation {1}{G}
Enchantment
At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.
Prints (10)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| The List (PLST) | C16-22 | uncommon | nonfoil | $0.70 | — |
| Treasure Chest (PZ2) | 32 | uncommon | nonfoil, foil | — | — |
| Commander 2016 (C16) | 22 | uncommon | nonfoil | $2.31 | — |
| Commander 2016 (C16) | 22 | uncommon | nonfoil | — | — |
| Commander 2016 (C16) | 22 | uncommon | nonfoil | — | — |
| Commander 2016 (C16) | 22 | uncommon | nonfoil | — | — |
| Commander 2016 (C16) | 22 | uncommon | nonfoil | — | — |
| Commander 2016 (C16) | 22 | uncommon | nonfoil | — | — |
| Commander 2016 (C16) | 22 | uncommon | nonfoil | — | — |
| Commander 2016 (C16) | 22 | uncommon | nonfoil | — | — |
Rulings
- 2016-11-08 You choose two targets for Evolutionary Escalation’s ability as it’s put onto the stack. No player may cast spells or activate abilities during your turn before this happens.
- 2016-11-08 If one target becomes illegal before Evolutionary Escalation’s ability resolves, you’ll put three +1/+1 counters on the target that’s still legal.
- 2016-11-08 If there aren’t two legal targets for Evolutionary Escalation’s ability as it’s put onto the stack, it’s taken off the stack and no creature gets +1/+1 counters.