Merrow Wavebreakers {4}{U}
Creature — Merfolk Soldier
{1}{U}, {Q}: This creature gains flying until end of turn. ({Q} is the untap symbol.)
3/3
Prints (9)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Shadowmoor (SHM) | 44 | common | nonfoil, foil | — | — |
| Shadowmoor (SHM) | 44 | common | nonfoil, foil | — | — |
| Shadowmoor (SHM) | 44 | common | nonfoil, foil | — | — |
| Shadowmoor (SHM) | 44 | common | nonfoil, foil | — | — |
| Shadowmoor (SHM) | 44 | common | nonfoil, foil | — | — |
| Shadowmoor (SHM) | 44 | common | nonfoil, foil | $0.11 | $0.66 |
| Shadowmoor (SHM) | 44 | common | nonfoil, foil | — | — |
| Shadowmoor (SHM) | 44 | common | nonfoil, foil | — | — |
| Shadowmoor (SHM) | 44 | common | nonfoil, foil | — | — |
Rulings
- 2008-05-01 If a creature with an {Q} ability hasn't been under your control since your most recent turn began, you can't activate that ability, unless the creature has haste.
- 2008-05-01 If the permanent is already untapped, you can't activate its {Q} ability. That's because you can't pay the "Untap this permanent" cost.
- 2008-05-01 When you activate an {Q} ability, you untap the creature with that ability as a cost. The untap can't be responded to. (The actual ability can be responded to, of course.)