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Merrow Wavebreakers

Merrow Wavebreakers {4}{U}

Creature — Merfolk Soldier

{1}{U}, {Q}: This creature gains flying until end of turn. ({Q} is the untap symbol.)

3/3

Prints (9)

Set#RarityFinishesUSDFoil USD
Shadowmoor (SHM) 44 common nonfoil, foil — —
Shadowmoor (SHM) 44 common nonfoil, foil — —
Shadowmoor (SHM) 44 common nonfoil, foil — —
Shadowmoor (SHM) 44 common nonfoil, foil — —
Shadowmoor (SHM) 44 common nonfoil, foil — —
Shadowmoor (SHM) 44 common nonfoil, foil $0.11 $0.66
Shadowmoor (SHM) 44 common nonfoil, foil — —
Shadowmoor (SHM) 44 common nonfoil, foil — —
Shadowmoor (SHM) 44 common nonfoil, foil — —

Rulings

  • 2008-05-01 If a creature with an {Q} ability hasn't been under your control since your most recent turn began, you can't activate that ability, unless the creature has haste.
  • 2008-05-01 If the permanent is already untapped, you can't activate its {Q} ability. That's because you can't pay the "Untap this permanent" cost.
  • 2008-05-01 When you activate an {Q} ability, you untap the creature with that ability as a cost. The untap can't be responded to. (The actual ability can be responded to, of course.)