← Back to browsing
Scout's Warning

Scout's Warning {W}

Instant

The next creature card you play this turn can be played as though it had flash. Draw a card.

Prints (15)

Set#RarityFinishesUSDFoil USD
Avatar: The Last Airbender Eternal (TLE) 6 mythic nonfoil, foil — —
Avatar: The Last Airbender Eternal (TLE) 6 mythic nonfoil, foil — —
Avatar: The Last Airbender Eternal (TLE) 6 mythic nonfoil, foil — —
Avatar: The Last Airbender Eternal (TLE) 6 mythic nonfoil, foil — —
Avatar: The Last Airbender Eternal (TLE) 6 mythic nonfoil, foil — —
Avatar: The Last Airbender Eternal (TLE) 6 mythic nonfoil, foil $0.81 $1.35
Future Sight (FUT) 16 rare nonfoil, foil — —
Future Sight (FUT) 16 rare nonfoil, foil — —
Future Sight (FUT) 16 rare nonfoil, foil — —
Future Sight (FUT) 16 rare nonfoil, foil — —
Future Sight (FUT) 16 rare nonfoil, foil — —
Future Sight (FUT) 16 rare nonfoil, foil — —
Future Sight (FUT) 16 rare nonfoil, foil — —
Future Sight (FUT) 16 rare nonfoil, foil — —
Future Sight (FUT) 16 rare nonfoil, foil $3.60 $24.97

Rulings

  • 2013-04-15 You cannot use this effect to play Dryad Arbor during an opponent's turn.
  • 2013-04-15 You don't choose a creature card when Scout's Warning resolves. Rather, this sets up a rule that is true for you until the turn ends or until you cast a creature card, even if you cast that creature at a time you normally could.
  • 2013-04-15 After Scout's Warning resolves, you can suspend a creature card in your hand any time you can cast an instant. As soon as you actually cast a creature card, you lose this capability.
  • 2013-04-15 If you cast multiple Scout's Warnings on the same turn, they'll all apply to the very next creature spell you cast.