Sphere Grid {1}{G}
Enchantment
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature. Unlock Ability — Creatures you control with +1/+1 counters on them have reach and trample.
Prints (10)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Final Fantasy Commander (FIC) | 123 | rare | nonfoil, foil | $14.37 | $17.58 |
| Final Fantasy Commander (FIC) | 70 | rare | nonfoil, foil | — | — |
| Final Fantasy Commander (FIC) | 123 | rare | nonfoil, foil | — | — |
| Final Fantasy Commander (FIC) | 70 | rare | nonfoil, foil | — | — |
| Final Fantasy Commander (FIC) | 70 | rare | nonfoil, foil | — | — |
| Final Fantasy Commander (FIC) | 70 | rare | nonfoil, foil | $11.48 | — |
| Final Fantasy Commander (FIC) | 123 | rare | nonfoil, foil | — | — |
| Final Fantasy Commander (FIC) | 123 | rare | nonfoil, foil | — | — |
| Final Fantasy Commander (FIC) | 70 | rare | nonfoil, foil | — | — |
| Final Fantasy Commander (FIC) | 70 | rare | nonfoil, foil | — | — |
Rulings
- 2025-06-06 Once a creature that has reach because of Sphere Grid's last ability has blocked a creature, removing all +1/+1 counters from that creature or causing Sphere Grid to leave the battlefield won't cause that creature to stop blocking.