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Flameskull

Flameskull {1}{R}{R}

Creature — Skeleton

Flying This creature can't block. Rejuvenation — When this creature dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.)

3/1

Prints (21)

Set#RarityFinishesUSDFoil USD
Magic Online Promos (PRM) 92724 mythic nonfoil, foil
Adventures in the Forgotten Realms Promos (PAFR) 143a mythic foil $6.81
Adventures in the Forgotten Realms (AFR) 378 mythic nonfoil, foil
Adventures in the Forgotten Realms (AFR) 143 mythic nonfoil, foil
Adventures in the Forgotten Realms (AFR) 143 mythic nonfoil, foil $0.33 $0.34
Adventures in the Forgotten Realms (AFR) 143 mythic nonfoil, foil
Adventures in the Forgotten Realms (AFR) 143 mythic nonfoil, foil
Adventures in the Forgotten Realms (AFR) 378 mythic nonfoil, foil $0.32 $0.42
Adventures in the Forgotten Realms (AFR) 143 mythic nonfoil, foil
Adventures in the Forgotten Realms (AFR) 378 mythic nonfoil, foil
Adventures in the Forgotten Realms (AFR) 378 mythic nonfoil, foil
Adventures in the Forgotten Realms (AFR) 143 mythic nonfoil, foil
Adventures in the Forgotten Realms (AFR) 378 mythic nonfoil, foil
Adventures in the Forgotten Realms (AFR) 143 mythic nonfoil, foil
Adventures in the Forgotten Realms (AFR) 143 mythic nonfoil, foil
Adventures in the Forgotten Realms (AFR) 143 mythic nonfoil, foil
Adventures in the Forgotten Realms (AFR) 143 mythic nonfoil, foil
Adventures in the Forgotten Realms Promos (PAFR) 143s mythic foil $0.63
Adventures in the Forgotten Realms (AFR) 143 mythic nonfoil, foil
Adventures in the Forgotten Realms (AFR) 378 mythic nonfoil, foil
Adventures in the Forgotten Realms Promos (PAFR) 143p mythic nonfoil, foil $0.38 $0.15

Rulings

  • 2021-07-23 Exiling Flameskull as its triggered ability resolves isn't optional, but if Flameskull leaves the graveyard before the ability starts resolving, you won't exile it or the top card of your library.
  • 2021-07-23 You must still pay all costs and follow all timing rules for spells cast this way. Likewise, playing lands this way is subject to the normal rules for playing lands.