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Bomb Squad

Bomb Squad {3}{R}

Creature — Dwarf

{T}: Put a fuse counter on target creature. At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it. Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.

1/1

Prints (9)

Set#RarityFinishesUSDFoil USD
Odyssey (ODY) 179 rare nonfoil, foil — —
Odyssey (ODY) 179 rare nonfoil, foil — —
Odyssey (ODY) 179 rare nonfoil, foil — —
Odyssey (ODY) 179 rare nonfoil, foil — —
Odyssey (ODY) 179 rare nonfoil, foil $1.16 $13.32
Odyssey (ODY) 179 rare nonfoil, foil — —
Odyssey (ODY) 179 rare nonfoil, foil — —
Odyssey (ODY) 179 rare nonfoil, foil — —
Odyssey (ODY) 179 rare nonfoil, foil — —

Rulings

  • 2004-10-04 If there are two Bomb Squads on the battlefield when a creature ends up with 4 or more fuse counters, both Bomb Squad abilities will trigger causing 4 damage each even though the first to resolve will destroy the creature.
  • 2004-10-04 If the creature regenerates, the fuse counters are still removed and the four damage is still dealt.