Bomb Squad {3}{R}
Creature — Dwarf
{T}: Put a fuse counter on target creature. At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it. Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.
1/1
Prints (9)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Odyssey (ODY) | 179 | rare | nonfoil, foil | — | — |
| Odyssey (ODY) | 179 | rare | nonfoil, foil | — | — |
| Odyssey (ODY) | 179 | rare | nonfoil, foil | — | — |
| Odyssey (ODY) | 179 | rare | nonfoil, foil | — | — |
| Odyssey (ODY) | 179 | rare | nonfoil, foil | $1.16 | $13.32 |
| Odyssey (ODY) | 179 | rare | nonfoil, foil | — | — |
| Odyssey (ODY) | 179 | rare | nonfoil, foil | — | — |
| Odyssey (ODY) | 179 | rare | nonfoil, foil | — | — |
| Odyssey (ODY) | 179 | rare | nonfoil, foil | — | — |
Rulings
- 2004-10-04 If there are two Bomb Squads on the battlefield when a creature ends up with 4 or more fuse counters, both Bomb Squad abilities will trigger causing 4 damage each even though the first to resolve will destroy the creature.
- 2004-10-04 If the creature regenerates, the fuse counters are still removed and the four damage is still dealt.