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Sunhome Guildmage

Sunhome Guildmage {R}{W}

Creature — Human Wizard

{1}{R}{W}: Creatures you control get +1/+0 until end of turn. {2}{R}{W}: Create a 1/1 red and white Soldier creature token with haste.

2/2

Prints (20)

Set#RarityFinishesUSDFoil USD
GRN Guild Kit (GK1) 95 uncommon nonfoil
GRN Guild Kit (GK1) 95 uncommon nonfoil
GRN Guild Kit (GK1) 95 uncommon nonfoil
GRN Guild Kit (GK1) 95 uncommon nonfoil
GRN Guild Kit (GK1) 95 uncommon nonfoil
GRN Guild Kit (GK1) 95 uncommon nonfoil $0.29
Modern Masters 2017 (MM3) 191 uncommon nonfoil, foil
Modern Masters 2017 (MM3) 191 uncommon nonfoil, foil $0.12 $0.50
Modern Masters 2017 (MM3) 191 uncommon nonfoil, foil
Gatecrash (GTC) 200 uncommon nonfoil, foil
Gatecrash (GTC) 200 uncommon nonfoil, foil
Gatecrash (GTC) 200 uncommon nonfoil, foil
Gatecrash (GTC) 200 uncommon nonfoil, foil $0.04 $0.47
Gatecrash (GTC) 200 uncommon nonfoil, foil
Gatecrash (GTC) 200 uncommon nonfoil, foil
Gatecrash (GTC) 200 uncommon nonfoil, foil
Gatecrash (GTC) 200 uncommon nonfoil, foil
Gatecrash (GTC) 200 uncommon nonfoil, foil
Gatecrash (GTC) 200 uncommon nonfoil, foil
Gatecrash (GTC) 200 uncommon nonfoil, foil

Rulings

  • 2013-01-24 Only creatures you control when Sunhome Guildmage’s first ability resolves will get +1/+0. Creatures that come under your control later in the turn will not.