← Back to browsing
Sunhome Guildmage

Sunhome Guildmage {R}{W}

Creature — Human Wizard

{1}{R}{W}: Creatures you control get +1/+0 until end of turn. {2}{R}{W}: Create a 1/1 red and white Soldier creature token with haste.

2/2

Prints (20)

Set#RarityFinishesUSDFoil USD
GRN Guild Kit (GK1) 95 uncommon nonfoil — —
GRN Guild Kit (GK1) 95 uncommon nonfoil — —
GRN Guild Kit (GK1) 95 uncommon nonfoil — —
GRN Guild Kit (GK1) 95 uncommon nonfoil — —
GRN Guild Kit (GK1) 95 uncommon nonfoil — —
GRN Guild Kit (GK1) 95 uncommon nonfoil $0.29 —
Modern Masters 2017 (MM3) 191 uncommon nonfoil, foil — —
Modern Masters 2017 (MM3) 191 uncommon nonfoil, foil $0.12 $0.50
Modern Masters 2017 (MM3) 191 uncommon nonfoil, foil — —
Gatecrash (GTC) 200 uncommon nonfoil, foil — —
Gatecrash (GTC) 200 uncommon nonfoil, foil — —
Gatecrash (GTC) 200 uncommon nonfoil, foil — —
Gatecrash (GTC) 200 uncommon nonfoil, foil $0.04 $0.47
Gatecrash (GTC) 200 uncommon nonfoil, foil — —
Gatecrash (GTC) 200 uncommon nonfoil, foil — —
Gatecrash (GTC) 200 uncommon nonfoil, foil — —
Gatecrash (GTC) 200 uncommon nonfoil, foil — —
Gatecrash (GTC) 200 uncommon nonfoil, foil — —
Gatecrash (GTC) 200 uncommon nonfoil, foil — —
Gatecrash (GTC) 200 uncommon nonfoil, foil — —

Rulings

  • 2013-01-24 Only creatures you control when Sunhome Guildmage’s first ability resolves will get +1/+0. Creatures that come under your control later in the turn will not.