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Neighborhood Guardian

Neighborhood Guardian {1}{W}

Creature — Unicorn

Whenever another creature you control with power 2 or less enters, target creature you control gets +1/+1 until end of turn.

2/2

Prints (16)

Set#RarityFinishesUSDFoil USD
Murders at Karlov Manor (MKM) 26 uncommon nonfoil, foil $0.10 $0.18
Murders at Karlov Manor (MKM) 339 uncommon nonfoil, foil $0.08 $0.16
Murders at Karlov Manor (MKM) 339 uncommon nonfoil, foil — —
Murders at Karlov Manor (MKM) 26 uncommon nonfoil, foil — —
Murders at Karlov Manor (MKM) 26 uncommon nonfoil, foil — —
Murders at Karlov Manor (MKM) 339 uncommon nonfoil, foil — —
Murders at Karlov Manor (MKM) 339 uncommon nonfoil, foil — —
Murders at Karlov Manor (MKM) 26 uncommon nonfoil, foil — —
Murders at Karlov Manor (MKM) 339 uncommon nonfoil, foil — —
Murders at Karlov Manor (MKM) 339 uncommon nonfoil, foil — —
Murders at Karlov Manor (MKM) 26 uncommon nonfoil, foil — —
Murders at Karlov Manor (MKM) 339 uncommon nonfoil, foil — —
Murders at Karlov Manor (MKM) 26 uncommon nonfoil, foil — —
Murders at Karlov Manor (MKM) 26 uncommon nonfoil, foil — —
Murders at Karlov Manor (MKM) 26 uncommon nonfoil, foil — —
Murders at Karlov Manor (MKM) 339 uncommon nonfoil, foil — —

Rulings

  • 2024-02-02 Neighborhood Guardian's ability checks the power of a creature only at the moment it enters the battlefield. If it enters with counters, those counters are included. If that creature's power is 2 or less when it enters the battlefield but becomes greater than 2 after the ability triggers, the target creature will still get +1/+1 until end of turn.