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Hazardous Conditions

Hazardous Conditions {2}{B}{G}

Sorcery

Creatures with no counters on them get -2/-2 until end of turn.

Prints (12)

Set#RarityFinishesUSDFoil USD
Kaladesh Remastered (KLR) 196 uncommon nonfoil
Kaladesh (KLD) 182 uncommon nonfoil, foil
Kaladesh (KLD) 182 uncommon nonfoil, foil
Kaladesh (KLD) 182 uncommon nonfoil, foil
Kaladesh (KLD) 182 uncommon nonfoil, foil
Kaladesh (KLD) 182 uncommon nonfoil, foil
Kaladesh (KLD) 182 uncommon nonfoil, foil $0.05 $0.22
Kaladesh (KLD) 182 uncommon nonfoil, foil
Kaladesh (KLD) 182 uncommon nonfoil, foil
Kaladesh (KLD) 182 uncommon nonfoil, foil
Kaladesh (KLD) 182 uncommon nonfoil, foil
Kaladesh (KLD) 182 uncommon nonfoil, foil

Rulings

  • 2016-09-20 Hazardous Conditions doesn't care what kind of counter a creature has on it. Whether +1/+1, -1/-1, charge, or fate, any kind of counter causes a creature to be unaffected.
  • 2016-09-20 The set of creatures affected by Hazardous Conditions is determined as the spell resolves. Creatures that get a counter later in the turn will continue to get -2/-2. Creatures that enter the battlefield or lose their counters later in the turn and noncreature permanents that become creatures later in the turn won't get -2/-2.