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Runaway Steam-Kin

Runaway Steam-Kin {1}{R}

Creature — Elemental

Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature. Remove three +1/+1 counters from this creature: Add {R}{R}{R}.

1/1

Prints (14)

Set#RarityFinishesUSDFoil USD
Guilds of Ravnica (GRN) 115 rare nonfoil, foil
Guilds of Ravnica (GRN) 115 rare nonfoil, foil
Guilds of Ravnica (GRN) 115 rare nonfoil, foil
Guilds of Ravnica Promos (PGRN) 115s rare foil $8.42
Guilds of Ravnica (GRN) 115 rare nonfoil, foil
Guilds of Ravnica (GRN) 115 rare nonfoil, foil
Guilds of Ravnica (GRN) 115 rare nonfoil, foil
Guilds of Ravnica Promos (PGRN) 115s rare foil
Guilds of Ravnica (GRN) 115 rare nonfoil, foil
Guilds of Ravnica (GRN) 115 rare nonfoil, foil
Guilds of Ravnica (GRN) 115 rare nonfoil, foil
Guilds of Ravnica (GRN) 115 rare nonfoil, foil $1.21 $4.73
Guilds of Ravnica Promos (PGRN) 115p rare nonfoil, foil $3.29 $6.05
Guilds of Ravnica (GRN) 115 rare nonfoil, foil

Rulings

  • 2018-10-05 Runaway Steam-Kin’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • 2018-10-05 If Runaway Steam-Kin has three or more +1/+1 counters on it after you’re done paying for a red spell, its ability doesn’t trigger at all. If it has three or more +1/+1 counters on it as its triggered ability resolves, it doesn’t get a +1/+1 counter.
  • 2018-10-05 Runaway Steam-Kin has to be on the battlefield for its ability to trigger. Casting it won’t trigger its own ability.