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Runaway Steam-Kin

Runaway Steam-Kin {1}{R}

Creature — Elemental

Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature. Remove three +1/+1 counters from this creature: Add {R}{R}{R}.

1/1

Prints (14)

Set#RarityFinishesUSDFoil USD
Guilds of Ravnica (GRN) 115 rare nonfoil, foil — —
Guilds of Ravnica (GRN) 115 rare nonfoil, foil — —
Guilds of Ravnica (GRN) 115 rare nonfoil, foil — —
Guilds of Ravnica Promos (PGRN) 115s rare foil — $8.42
Guilds of Ravnica (GRN) 115 rare nonfoil, foil — —
Guilds of Ravnica (GRN) 115 rare nonfoil, foil — —
Guilds of Ravnica (GRN) 115 rare nonfoil, foil — —
Guilds of Ravnica Promos (PGRN) 115s rare foil — —
Guilds of Ravnica (GRN) 115 rare nonfoil, foil — —
Guilds of Ravnica (GRN) 115 rare nonfoil, foil — —
Guilds of Ravnica (GRN) 115 rare nonfoil, foil — —
Guilds of Ravnica (GRN) 115 rare nonfoil, foil $1.21 $4.73
Guilds of Ravnica Promos (PGRN) 115p rare nonfoil, foil $3.29 $6.05
Guilds of Ravnica (GRN) 115 rare nonfoil, foil — —

Rulings

  • 2018-10-05 Runaway Steam-Kin’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • 2018-10-05 If Runaway Steam-Kin has three or more +1/+1 counters on it after you’re done paying for a red spell, its ability doesn’t trigger at all. If it has three or more +1/+1 counters on it as its triggered ability resolves, it doesn’t get a +1/+1 counter.
  • 2018-10-05 Runaway Steam-Kin has to be on the battlefield for its ability to trigger. Casting it won’t trigger its own ability.