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Behind the Scenes

Behind the Scenes {2}{B}

Enchantment

Creatures you control have skulk. (They can't be blocked by creatures with greater power.) {4}{W}: Creatures you control get +1/+1 until end of turn.

Prints (17)

Set#RarityFinishesUSDFoil USD
Tarkir: Dragonstorm Commander (TDC) 172 uncommon nonfoil
Tarkir: Dragonstorm Commander (TDC) 172 uncommon nonfoil $0.28
Tarkir: Dragonstorm Commander (TDC) 172 uncommon nonfoil
Tarkir: Dragonstorm Commander (TDC) 172 uncommon nonfoil
Tarkir: Dragonstorm Commander (TDC) 172 uncommon nonfoil
Tarkir: Dragonstorm Commander (TDC) 172 uncommon nonfoil
Shadows over Innistrad (SOI) 100 uncommon nonfoil, foil
Shadows over Innistrad (SOI) 100 uncommon nonfoil, foil
Shadows over Innistrad (SOI) 100 uncommon nonfoil, foil
Shadows over Innistrad (SOI) 100 uncommon nonfoil, foil
Shadows over Innistrad (SOI) 100 uncommon nonfoil, foil
Shadows over Innistrad (SOI) 100 uncommon nonfoil, foil $0.26 $5.16
Shadows over Innistrad (SOI) 100 uncommon nonfoil, foil
Shadows over Innistrad (SOI) 100 uncommon nonfoil, foil
Shadows over Innistrad (SOI) 100 uncommon nonfoil, foil
Shadows over Innistrad (SOI) 100 uncommon nonfoil, foil
Shadows over Innistrad (SOI) 100 uncommon nonfoil, foil

Rulings

  • 2016-04-08 If you cause a creature to have 0 power or less, use the actual value (which may be negative) to determine whether it can block or be blocked. A creature with skulk and 0 or less power most likely won’t be blocked, but it won’t deal combat damage and won’t trigger any abilities that trigger when combat damage is dealt.
  • 2016-04-08 Skulk matters only as blockers are chosen. Modifying either creature’s power after blockers are chosen won’t cause the attacking creature to become unblocked.