Maester Seymour {2}{G}
Legendary Creature — Human Elf Cleric
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control. {3}{G}{G}: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
1/3
Prints (10)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Final Fantasy Commander (FIC) | 160 | rare | nonfoil, foil | — | — |
| Final Fantasy Commander (FIC) | 160 | rare | nonfoil, foil | $1.39 | $5.70 |
| Final Fantasy Commander (FIC) | 68 | rare | nonfoil, foil | — | — |
| Final Fantasy Commander (FIC) | 68 | rare | nonfoil, foil | — | — |
| Final Fantasy Commander (FIC) | 68 | rare | nonfoil, foil | — | — |
| Final Fantasy Commander (FIC) | 160 | rare | nonfoil, foil | — | — |
| Final Fantasy Commander (FIC) | 68 | rare | nonfoil, foil | $0.36 | — |
| Final Fantasy Commander (FIC) | 68 | rare | nonfoil, foil | — | — |
| Final Fantasy Commander (FIC) | 68 | rare | nonfoil, foil | — | — |
| Final Fantasy Commander (FIC) | 160 | rare | nonfoil, foil | — | — |
Rulings
- 2025-06-06 The value of X is determined only once, as Maester Seymour's last ability resolves.
- 2025-06-06 If Maester Seymour is no longer on the battlefield when its first ability resolves, use its power as it last existed on the battlefield to determine how many +1/+1 counters to put on the target creature.
- 2025-06-06 Monstrous isn't an ability that a creature has. It's just something true about that creature. If the creature stops being a creature or loses its abilities, it will continue to be monstrous.
- 2025-06-06 Once a creature becomes monstrous, it can't become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens.