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Sure-Footed Infiltrator

Sure-Footed Infiltrator {3}{U}

Creature — Merfolk Rogue

Tap another untapped Rogue you control: This creature can't be blocked this turn. Whenever this creature deals combat damage to a player, draw a card.

2/3

Prints (11)

Set#RarityFinishesUSDFoil USD
Zendikar Rising (ZNR) 83 uncommon nonfoil, foil — —
Zendikar Rising (ZNR) 83 uncommon nonfoil, foil $0.12 $0.33
Zendikar Rising (ZNR) 83 uncommon nonfoil, foil — —
Zendikar Rising (ZNR) 83 uncommon nonfoil, foil — —
Zendikar Rising (ZNR) 83 uncommon nonfoil, foil — —
Zendikar Rising (ZNR) 83 uncommon nonfoil, foil — —
Zendikar Rising (ZNR) 83 uncommon nonfoil, foil — —
Zendikar Rising (ZNR) 83 uncommon nonfoil, foil — —
Zendikar Rising (ZNR) 83 uncommon nonfoil, foil — —
Zendikar Rising (ZNR) 83 uncommon nonfoil, foil — —
Zendikar Rising (ZNR) 83 uncommon nonfoil, foil — —

Rulings

  • 2020-09-25 Once a creature has blocked Sure-Footed Infiltrator, activating its first ability won't cause it to become unblocked or remove that blocking creature from combat.
  • 2020-09-25 You can tap any other untapped Rogue you control, including one you haven't controlled continuously since the beginning of your most recent turn, to pay the cost of Sure-Footed Infiltrator's first ability.