← Back to browsing
Sure-Footed Infiltrator

Sure-Footed Infiltrator {3}{U}

Creature — Merfolk Rogue

Tap another untapped Rogue you control: This creature can't be blocked this turn. Whenever this creature deals combat damage to a player, draw a card.

2/3

Prints (11)

Set#RarityFinishesUSDFoil USD
Zendikar Rising (ZNR) 83 uncommon nonfoil, foil
Zendikar Rising (ZNR) 83 uncommon nonfoil, foil $0.12 $0.33
Zendikar Rising (ZNR) 83 uncommon nonfoil, foil
Zendikar Rising (ZNR) 83 uncommon nonfoil, foil
Zendikar Rising (ZNR) 83 uncommon nonfoil, foil
Zendikar Rising (ZNR) 83 uncommon nonfoil, foil
Zendikar Rising (ZNR) 83 uncommon nonfoil, foil
Zendikar Rising (ZNR) 83 uncommon nonfoil, foil
Zendikar Rising (ZNR) 83 uncommon nonfoil, foil
Zendikar Rising (ZNR) 83 uncommon nonfoil, foil
Zendikar Rising (ZNR) 83 uncommon nonfoil, foil

Rulings

  • 2020-09-25 Once a creature has blocked Sure-Footed Infiltrator, activating its first ability won't cause it to become unblocked or remove that blocking creature from combat.
  • 2020-09-25 You can tap any other untapped Rogue you control, including one you haven't controlled continuously since the beginning of your most recent turn, to pay the cost of Sure-Footed Infiltrator's first ability.