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Magic Missile

Magic Missile {1}{R}{R}

Sorcery

This spell can't be countered. Magic Missile deals 3 damage divided as you choose among one, two, or three targets.

Prints (13)

Set#RarityFinishesUSDFoil USD
The List (PLST) AFR-154 uncommon nonfoil $0.17
Adventures in the Forgotten Realms (AFR) 154 uncommon nonfoil, foil
Adventures in the Forgotten Realms (AFR) 154 uncommon nonfoil, foil
Adventures in the Forgotten Realms (AFR) 154 uncommon nonfoil, foil
Adventures in the Forgotten Realms (AFR) 154 uncommon nonfoil, foil
Adventures in the Forgotten Realms (AFR) 154 uncommon nonfoil, foil
Adventures in the Forgotten Realms (AFR) 154 uncommon nonfoil, foil
Adventures in the Forgotten Realms (AFR) 154 uncommon nonfoil, foil
Adventures in the Forgotten Realms (AFR) 154 uncommon nonfoil, foil
Adventures in the Forgotten Realms (AFR) 154 uncommon nonfoil, foil
Adventures in the Forgotten Realms (AFR) 401 uncommon nonfoil, foil $0.34 $0.84
Adventures in the Forgotten Realms (AFR) 154 uncommon nonfoil, foil
Adventures in the Forgotten Realms (AFR) 154 uncommon nonfoil, foil $0.27 $0.24

Rulings

  • 2021-07-23 If Magic Missile has one or more targets, and some (but not all) of them are illegal as Magic Missile tries to resolve, the amount of damage dealt to the remaining legal targets doesn't change. If all targets become illegal, Magic Missile won't resolve.
  • 2021-07-23 You divide the damage as you cast Magic Missile. Each target must be assigned at least 1 damage.