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Overpowering Attack

Overpowering Attack {3}{R}{R}

Sorcery

Freerunning {2}{R} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.

Prints (12)

Set#RarityFinishesUSDFoil USD
Assassin's Creed (ACR) 218 uncommon etched — —
Assassin's Creed (ACR) 37 uncommon nonfoil, foil — —
Assassin's Creed (ACR) 37 uncommon nonfoil, foil — —
Assassin's Creed (ACR) 37 uncommon nonfoil, foil — —
Assassin's Creed (ACR) 218 uncommon etched — —
Assassin's Creed (ACR) 218 uncommon etched — —
Assassin's Creed (ACR) 37 uncommon nonfoil, foil — —
Assassin's Creed (ACR) 37 uncommon nonfoil, foil — —
Assassin's Creed (ACR) 218 uncommon etched — —
Assassin's Creed (ACR) 218 uncommon etched — —
Assassin's Creed (ACR) 37 uncommon nonfoil, foil — —
Assassin's Creed (ACR) 37 uncommon nonfoil, foil $1.08 $1.23

Rulings

  • 2024-07-05 Once an Assassin creature or commander you control deals combat damage to a player in a turn, you can cast spells for their freerunning costs for the rest of that turn. It doesn’t matter what happens to that Assassin or commander after that.