The Last Ronin {4}{B}{G}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy all creatures. II — Mill four cards. When you do, return target creature card from your graveyard to your hand. III — Whenever a creature you control attacks alone this turn, put three +1/+1 counters on it. It gains trample, lifelink, and indestructible until end of turn.
Prints (6)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Teenage Mutant Ninja Turtles (TMT) | 154 | mythic | nonfoil, foil | — | — |
| Teenage Mutant Ninja Turtles (TMT) | 154 | mythic | nonfoil, foil | — | — |
| Teenage Mutant Ninja Turtles (TMT) | 154 | mythic | nonfoil, foil | — | — |
| Teenage Mutant Ninja Turtles (TMT) | 154 | mythic | nonfoil, foil | — | — |
| Teenage Mutant Ninja Turtles (TMT) | 154 | mythic | nonfoil, foil | $0.94 | $1.82 |
| Teenage Mutant Ninja Turtles (TMT) | 154 | mythic | nonfoil, foil | — | — |
Rulings
- 2026-01-27 You don't choose a target for The Last Ronin's second chapter ability at the time it triggers. Rather, a second "reflexive" ability triggers when you mill four cards this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.