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Escape Detection

Escape Detection {1}{U}{U}

Instant

Freerunning—Return a blue creature you control to its owner's hand. (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Return target creature to its owner's hand. Draw a card.

Prints (12)

Set#RarityFinishesUSDFoil USD
Assassin's Creed (ACR) 18 uncommon nonfoil, foil
Assassin's Creed (ACR) 191 uncommon etched
Assassin's Creed (ACR) 191 uncommon etched
Assassin's Creed (ACR) 18 uncommon nonfoil, foil
Assassin's Creed (ACR) 18 uncommon nonfoil, foil
Assassin's Creed (ACR) 191 uncommon etched
Assassin's Creed (ACR) 18 uncommon nonfoil, foil
Assassin's Creed (ACR) 18 uncommon nonfoil, foil
Assassin's Creed (ACR) 18 uncommon nonfoil, foil
Assassin's Creed (ACR) 191 uncommon etched
Assassin's Creed (ACR) 191 uncommon etched
Assassin's Creed (ACR) 18 uncommon nonfoil, foil $0.24 $0.21

Rulings

  • 2024-07-05 If the target creature is an illegal target as Escape Detection tries to resolve, it won’t resolve and none of its effects will happen. You won’t draw a card.
  • 2024-07-05 Once an Assassin creature or commander you control deals combat damage to a player in a turn, you can cast spells for their freerunning costs for the rest of that turn. It doesn’t matter what happens to that Assassin or commander after that.