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First Day of Class

First Day of Class {1}{R}

Instant

Whenever a creature you control enters this turn, put a +1/+1 counter on it and it gains haste until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Prints (12)

Set#RarityFinishesUSDFoil USD
The List (PLST) STX-102 common nonfoil $0.16
Strixhaven: School of Mages (STX) 102 common nonfoil, foil
Strixhaven: School of Mages (STX) 102 common nonfoil, foil $0.21 $0.36
Strixhaven: School of Mages (STX) 102 common nonfoil, foil
Strixhaven: School of Mages (STX) 102 common nonfoil, foil
Strixhaven: School of Mages (STX) 102 common nonfoil, foil
Strixhaven: School of Mages (STX) 102 common nonfoil, foil
Strixhaven: School of Mages (STX) 102 common nonfoil, foil
Strixhaven: School of Mages (STX) 102 common nonfoil, foil
Strixhaven: School of Mages (STX) 102 common nonfoil, foil
Strixhaven: School of Mages (STX) 102 common nonfoil, foil
Strixhaven: School of Mages (STX) 102 common nonfoil, foil

Rulings

  • 2021-04-16 If you bring a card into the game from outside the game in a Sealed Deck or Booster Draft event, you may select only a card that is in the card pool that you built your deck from.
  • 2021-04-16 If a card is brought into the game from outside the game, it will stay in the game until it ends or until its owner leaves the game, whichever comes first.
  • 2021-04-16 If you bring a card into the game from outside the game in a Constructed tournament (or a Constructed game played under tournament conditions), you may select only a card from your sideboard. In casual Constructed games, the card comes from your collection.
  • 2021-04-16 If instructed to learn, you may do nothing. Discarding a card and putting a Lesson card into your hand are both optional.