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You Come to the Gnoll Camp

You Come to the Gnoll Camp {1}{R}

Instant

Choose one — • Intimidate Them — Up to two target creatures can't block this turn. • Fend Them Off — Target creature gets +3/+1 until end of turn.

Prints (12)

Set#RarityFinishesUSDFoil USD
Alchemy Horizons: Baldur's Gate (HBG) 195 common nonfoil — —
Adventures in the Forgotten Realms (AFR) 168 common nonfoil, foil — —
Adventures in the Forgotten Realms (AFR) 168 common nonfoil, foil $0.19 $0.13
Adventures in the Forgotten Realms (AFR) 168 common nonfoil, foil — —
Adventures in the Forgotten Realms (AFR) 168 common nonfoil, foil — —
Adventures in the Forgotten Realms (AFR) 168 common nonfoil, foil — —
Adventures in the Forgotten Realms (AFR) 168 common nonfoil, foil — —
Adventures in the Forgotten Realms (AFR) 168 common nonfoil, foil — —
Adventures in the Forgotten Realms (AFR) 168 common nonfoil, foil — —
Adventures in the Forgotten Realms (AFR) 168 common nonfoil, foil — —
Adventures in the Forgotten Realms (AFR) 168 common nonfoil, foil — —
Adventures in the Forgotten Realms (AFR) 168 common nonfoil, foil — —

Rulings

  • 2021-07-23 Casting this spell and choosing the Intimidate Them mode after blockers have been declared won't change or undo any blocks.