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You Come to the Gnoll Camp

You Come to the Gnoll Camp {1}{R}

Instant

Choose one — • Intimidate Them — Up to two target creatures can't block this turn. • Fend Them Off — Target creature gets +3/+1 until end of turn.

Prints (12)

Set#RarityFinishesUSDFoil USD
Alchemy Horizons: Baldur's Gate (HBG) 195 common nonfoil
Adventures in the Forgotten Realms (AFR) 168 common nonfoil, foil
Adventures in the Forgotten Realms (AFR) 168 common nonfoil, foil $0.19 $0.13
Adventures in the Forgotten Realms (AFR) 168 common nonfoil, foil
Adventures in the Forgotten Realms (AFR) 168 common nonfoil, foil
Adventures in the Forgotten Realms (AFR) 168 common nonfoil, foil
Adventures in the Forgotten Realms (AFR) 168 common nonfoil, foil
Adventures in the Forgotten Realms (AFR) 168 common nonfoil, foil
Adventures in the Forgotten Realms (AFR) 168 common nonfoil, foil
Adventures in the Forgotten Realms (AFR) 168 common nonfoil, foil
Adventures in the Forgotten Realms (AFR) 168 common nonfoil, foil
Adventures in the Forgotten Realms (AFR) 168 common nonfoil, foil

Rulings

  • 2021-07-23 Casting this spell and choosing the Intimidate Them mode after blockers have been declared won't change or undo any blocks.