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Knighted Myr

Knighted Myr {2}{W}

Artifact Creature — Myr Knight

{2}{W}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on this creature, it gains double strike until end of turn.

2/2

Prints (18)

Set#RarityFinishesUSDFoil USD
Commander Masters (CMM) 36 common nonfoil, foil
Commander Masters (CMM) 36 common nonfoil, foil
Commander Masters (CMM) 36 common nonfoil, foil
Commander Masters (CMM) 36 common nonfoil, foil
Commander Masters (CMM) 36 common nonfoil, foil
Commander Masters (CMM) 36 common nonfoil, foil
Commander Masters (CMM) 36 common nonfoil, foil $0.30 $0.23
Modern Horizons 2 (MH2) 17 common nonfoil, foil
Modern Horizons 2 (MH2) 17 common nonfoil, foil
Modern Horizons 2 (MH2) 17 common nonfoil, foil
Modern Horizons 2 (MH2) 17 common nonfoil, foil
Modern Horizons 2 (MH2) 17 common nonfoil, foil
Modern Horizons 2 (MH2) 17 common nonfoil, foil
Modern Horizons 2 (MH2) 17 common nonfoil, foil
Modern Horizons 2 (MH2) 17 common nonfoil, foil
Modern Horizons 2 (MH2) 17 common nonfoil, foil
Modern Horizons 2 (MH2) 17 common nonfoil, foil
Modern Horizons 2 (MH2) 17 common nonfoil, foil $0.23 $0.23

Rulings

  • 2021-06-18 You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
  • 2021-06-18 If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.