Messenger Jays {4}{U}
Creature — Bird
Flying Council's dilemma — When this creature enters, starting with you, each player votes for feather or quill. Put a +1/+1 counter on this creature for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card.
2/1
Prints (4)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| The List (PLST) | CN2-35 | common | nonfoil | $0.35 | — |
| Conspiracy: Take the Crown (CN2) | 35 | common | nonfoil, foil | — | — |
| Conspiracy: Take the Crown (CN2) | 35 | common | nonfoil, foil | $0.13 | $0.69 |
| Conspiracy: Take the Crown (CN2) | 35 | common | nonfoil, foil | — | — |
Rulings
- 2016-08-23 No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
- 2016-08-23 If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.
- 2016-08-23 Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.
- 2016-08-23 You must vote for one of the available options. You can’t abstain.
- 2016-08-23 Because the votes are made in turn order, each player will know the votes of players who voted beforehand.
- 2016-08-23 Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.
- 2016-08-23 The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.