Sonic Assault {1}{U}{R}
Instant
Tap target creature. Sonic Assault deals 2 damage to that creature's controller. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Prints (11)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Guilds of Ravnica (GRN) | 199 | common | nonfoil, foil | — | — |
| Guilds of Ravnica (GRN) | 199 | common | nonfoil, foil | — | — |
| Guilds of Ravnica (GRN) | 199 | common | nonfoil, foil | — | — |
| Guilds of Ravnica (GRN) | 199 | common | nonfoil, foil | — | — |
| Guilds of Ravnica (GRN) | 199 | common | nonfoil, foil | — | — |
| Guilds of Ravnica (GRN) | 199 | common | nonfoil, foil | — | — |
| Guilds of Ravnica (GRN) | 199 | common | nonfoil, foil | — | — |
| Guilds of Ravnica (GRN) | 199 | common | nonfoil, foil | $0.04 | $0.20 |
| Guilds of Ravnica (GRN) | 199 | common | nonfoil, foil | — | — |
| Guilds of Ravnica (GRN) | 199 | common | nonfoil, foil | — | — |
| Guilds of Ravnica (GRN) | 199 | common | nonfoil, foil | — | — |
Rulings
- 2018-10-05 If the target creature becomes an illegal target for Sonic Assault, the spell doesn't resolve. No player is dealt damage.
- 2018-10-05 You must still follow any timing restrictions and permissions when casting a spell with jump-start, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.
- 2018-10-05 Sonic Assault can target a tapped creature. The creature can't be tapped again, but Sonic Assault still deals 2 damage to that creature's controller.
- 2018-10-05 If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
- 2018-10-05 A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
- 2018-10-05 If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.