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Fall of the First Civilization

Fall of the First Civilization {2}{W}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You and target opponent each draw two cards. II — Exile target artifact an opponent controls. III — Each player chooses three nonland permanents they control. Destroy all other nonland permanents.

Prints (7)

Set#RarityFinishesUSDFoil USD
Assassin's Creed (ACR) 4 uncommon nonfoil, foil
Assassin's Creed (ACR) 4 uncommon nonfoil, foil
Assassin's Creed (ACR) 4 uncommon nonfoil, foil
Assassin's Creed (ACR) 4 uncommon nonfoil, foil
Assassin's Creed (ACR) 4 uncommon nonfoil, foil $0.32 $0.37
Assassin's Creed (ACR) 4 uncommon nonfoil, foil
Assassin's Creed (ACR) 4 uncommon nonfoil, foil

Rulings

  • 2024-07-05 If the target of Fall of the First Civilization’s first chapter ability is an illegal target as the ability tries to resolve, it won’t resolve and none of its effects will happen. No player will draw cards.