Armored Armadillo {W}
Creature — Armadillo
Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) {3}{W}: This creature gets +X/+0 until end of turn, where X is its toughness.
0/4
Prints (8)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Outlaws of Thunder Junction (OTJ) | 3 | common | nonfoil, foil | — | — |
| Outlaws of Thunder Junction (OTJ) | 3 | common | nonfoil, foil | — | — |
| Outlaws of Thunder Junction (OTJ) | 3 | common | nonfoil, foil | $0.21 | $0.21 |
| Outlaws of Thunder Junction (OTJ) | 3 | common | nonfoil, foil | — | — |
| Outlaws of Thunder Junction (OTJ) | 3 | common | nonfoil, foil | — | — |
| Outlaws of Thunder Junction (OTJ) | 3 | common | nonfoil, foil | — | — |
| Outlaws of Thunder Junction (OTJ) | 3 | common | nonfoil, foil | — | — |
| Outlaws of Thunder Junction (OTJ) | 3 | common | nonfoil, foil | — | — |
Rulings
- 2024-04-12 The value of X is determined as Armored Armadillo's activated ability resolves. It won't change later in the turn if other effects modify Armored Armadillo's toughness.