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Mortal Combat

Mortal Combat {2}{B}{B}

Enchantment

At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.

Prints (18)

Set#RarityFinishesUSDFoil USD
Tenth Edition (10E) 160 rare nonfoil, foil
Tenth Edition (10E) 160 rare nonfoil, foil
Tenth Edition (10E) 160 rare nonfoil, foil
Tenth Edition (10E) 160 rare nonfoil, foil
Tenth Edition (10E) 160 rare nonfoil, foil
Tenth Edition (10E) 160 rare nonfoil, foil
Tenth Edition (10E) 160 rare nonfoil, foil
Tenth Edition (10E) 160 rare nonfoil, foil $5.70 $18.15
Tenth Edition (10E) 160 rare nonfoil, foil
Torment (TOR) 71 rare nonfoil, foil
Torment (TOR) 71 rare nonfoil, foil $5.88 $21.46
Torment (TOR) 71 rare nonfoil, foil
Torment (TOR) 71 rare nonfoil, foil
Torment (TOR) 71 rare nonfoil, foil
Torment (TOR) 71 rare nonfoil, foil
Torment (TOR) 71 rare nonfoil, foil
Torment (TOR) 71 rare nonfoil, foil
Torment (TOR) 71 rare nonfoil, foil

Rulings

  • 2007-07-15 If you don’t have twenty or more creature cards in your graveyard by the time your upkeep starts, the ability won’t trigger that turn.
  • 2007-07-15 Mortal Combat’s ability has an “intervening ‘if’ clause,” so the condition is checked again when the triggered ability resolves. If you don’t still have twenty creature cards in your graveyard, the ability does nothing.