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Emergent Sequence

Emergent Sequence {1}{G}

Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.

Prints (11)

Set#RarityFinishesUSDFoil USD
Strixhaven: School of Mages (STX) 129 uncommon nonfoil, foil $0.28 $0.28
Strixhaven: School of Mages (STX) 129 uncommon nonfoil, foil
Strixhaven: School of Mages (STX) 129 uncommon nonfoil, foil
Strixhaven: School of Mages (STX) 129 uncommon nonfoil, foil
Strixhaven: School of Mages (STX) 129 uncommon nonfoil, foil
Strixhaven: School of Mages (STX) 129 uncommon nonfoil, foil
Strixhaven: School of Mages (STX) 129 uncommon nonfoil, foil
Strixhaven: School of Mages (STX) 129 uncommon nonfoil, foil
Strixhaven: School of Mages (STX) 129 uncommon nonfoil, foil
Strixhaven: School of Mages (STX) 129 uncommon nonfoil, foil
Strixhaven: School of Mages (STX) 129 uncommon nonfoil, foil

Rulings

  • 2021-04-16 The last sentence of Emergent Sequence’s ability counts the land it put onto the battlefield.
  • 2021-04-16 The land won’t be a creature as it enters the battlefield unless some other effect is making it one. Abilities that trigger whenever a creature enters the battlefield won’t trigger.