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Absolving Lammasu

Absolving Lammasu {4}{W}

Creature — Lammasu

Flying When this creature enters, all suspected creatures are no longer suspected. When this creature dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.)

4/3

Prints (8)

Set#RarityFinishesUSDFoil USD
Murders at Karlov Manor (MKM) 2 uncommon nonfoil, foil
Murders at Karlov Manor (MKM) 2 uncommon nonfoil, foil
Murders at Karlov Manor (MKM) 2 uncommon nonfoil, foil
Murders at Karlov Manor (MKM) 2 uncommon nonfoil, foil
Murders at Karlov Manor (MKM) 2 uncommon nonfoil, foil
Murders at Karlov Manor (MKM) 2 uncommon nonfoil, foil
Murders at Karlov Manor (MKM) 2 uncommon nonfoil, foil $0.04 $0.02
Murders at Karlov Manor (MKM) 2 uncommon nonfoil, foil

Rulings

  • 2024-02-02 If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won't stop being suspected.
  • 2024-02-02 You don't have to choose a target for Absolving Lammasu's last ability. However, if you do, and that permanent is an illegal target at the time the ability tries to resolve, it won't resolve and none of its effects will happen. You won't gain life.
  • 2024-02-02 Being suspected isn't a copiable value. If a permanent becomes a copy of a suspected creature, it won't be suspected.
  • 2024-02-02 When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it's suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.
  • 2024-02-02 There's no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn't cause other creatures to stop being suspected.
  • 2024-02-02 If a creature is already suspected, suspecting it again won't have any effect.