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Call to the Grave

Call to the Grave {4}{B}

Enchantment

At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature of their choice. At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.

Prints (20)

Set#RarityFinishesUSDFoil USD
Magic 2012 (M12) 85 rare nonfoil, foil — —
Magic 2012 (M12) 85 rare nonfoil, foil — —
Magic 2012 (M12) 85 rare nonfoil, foil — —
Magic 2012 (M12) 85 rare nonfoil, foil — —
Magic 2012 (M12) 85 rare nonfoil, foil — —
Magic 2012 (M12) 85 rare nonfoil, foil $1.98 $4.92
Magic 2012 (M12) 85 rare nonfoil, foil — —
Magic 2012 (M12) 85 rare nonfoil, foil — —
Magic 2012 (M12) 85 rare nonfoil, foil — —
Magic 2012 (M12) 85 rare nonfoil, foil — —
Magic 2012 (M12) 85 rare nonfoil, foil — —
Scourge (SCG) 58 rare nonfoil, foil — —
Scourge (SCG) 58 rare nonfoil, foil — —
Scourge (SCG) 58 rare nonfoil, foil $1.42 $14.44
Scourge (SCG) 58 rare nonfoil, foil — —
Scourge (SCG) 58 rare nonfoil, foil — —
Scourge (SCG) 58 rare nonfoil, foil — —
Scourge (SCG) 58 rare nonfoil, foil — —
Scourge (SCG) 58 rare nonfoil, foil — —
Scourge (SCG) 58 rare nonfoil, foil — —

Rulings

  • 2011-09-22 If a player controls no creatures, or each creature they control is a Zombie, that player does nothing when the first ability resolves.
  • 2011-09-22 In a Two-Headed Giant game, Call to the Grave will trigger twice during each team's upkeep, once for each player. Each of the two players will sacrifice a non-Zombie creature when the ability referring to that player resolves.
  • 2011-09-22 If there is at least one creature on the battlefield at the beginning of the end step, the last ability won't trigger. If it does trigger, but a creature enters before it resolves, the ability won't do anything when it resolves. Call to the Grave's controller won't sacrifice it.