Gary Clone {1}{W}
Creature — Human Citizen
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters, create that many tokens that are copies of it.) Whenever this creature attacks, each creature you control named Gary Clone gets +1/+0 until end of turn.
1/3
Prints (8)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Fallout (PIP) | 16 | uncommon | nonfoil, foil | — | — |
| Fallout (PIP) | 16 | uncommon | nonfoil, foil | — | — |
| Fallout (PIP) | 16 | uncommon | nonfoil, foil | — | — |
| Fallout (PIP) | 16 | uncommon | nonfoil, foil | — | — |
| Fallout (PIP) | 16 | uncommon | nonfoil, foil | $0.31 | $0.95 |
| Fallout (PIP) | 16 | uncommon | nonfoil, foil | — | — |
| Fallout (PIP) | 544 | uncommon | foil | — | $9.23 |
| Fallout (PIP) | 16 | uncommon | nonfoil, foil | — | — |
Rulings
- 2024-03-08 You may pay the squad cost any number of times. You will create a token that is a copy of that permanent for each time you paid the squad cost. If you paid the squad cost multiple times, the tokens will all enter the battlefield simultaneously.
- 2024-03-08 If, for some reason, the creature doesn't have the squad ability when it's on the battlefield, the ability won't trigger, even if you've paid the squad cost one or more times.
- 2024-03-08 The tokens created by the squad ability aren't "cast," so any abilities that trigger when a spell is cast won't trigger for the copies.
- 2024-03-08 If the spell is countered, the squad ability will not trigger, and no tokens will be created.
- 2024-03-08 If the spell resolves but the creature with squad leaves the battlefield before its squad ability resolves, you'll still create the token copies.