← Back to browsing
Circle of Protection: Blue

Circle of Protection: Blue {1}{W}

Enchantment

{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Prints (81)

Set#RarityFinishesUSDFoil USD
30th Anniversary Edition (30A) 11 common nonfoil $0.39 —
30th Anniversary Edition (30A) 308 common nonfoil — —
Eighth Edition (8ED) 11 uncommon nonfoil, foil — —
Eighth Edition (8ED) 11 uncommon nonfoil $0.14 —
Eighth Edition (8ED) 11 uncommon nonfoil, foil — —
Eighth Edition (8ED) 11 uncommon nonfoil, foil — —
Eighth Edition (8ED) 11 uncommon nonfoil, foil — —
Eighth Edition (8ED) 11 uncommon nonfoil, foil — —
Eighth Edition (8ED) 11 uncommon nonfoil, foil — —
Eighth Edition (8ED) 11★ uncommon foil — $3.29
Eighth Edition (8ED) 11 uncommon nonfoil, foil — —
Eighth Edition (8ED) 11 uncommon nonfoil, foil — —
Seventh Edition (7ED) 7 common nonfoil, foil — —
Seventh Edition (7ED) 7 common nonfoil, foil — —
Seventh Edition (7ED) 7 common nonfoil, foil — —
Seventh Edition (7ED) 7 common nonfoil, foil — —
Seventh Edition (7ED) 7★ common foil — $14.70
Seventh Edition (7ED) 7 common nonfoil, foil — —
Seventh Edition (7ED) 7 common nonfoil, foil — —
Seventh Edition (7ED) 7 common nonfoil, foil — —
Seventh Edition (7ED) 7 common nonfoil $0.16 —
Seventh Edition (7ED) 7 common nonfoil, foil — —
Classic Sixth Edition (6ED) 9 common nonfoil — —
Classic Sixth Edition (6ED) 9 common nonfoil — —
Classic Sixth Edition (6ED) 9 common nonfoil $0.12 —
Classic Sixth Edition (6ED) 9 common nonfoil — —
Classic Sixth Edition (6ED) 9 common nonfoil — —
Classic Sixth Edition (6ED) 9 common nonfoil — —
Classic Sixth Edition (6ED) 9 common nonfoil — —
Classic Sixth Edition (6ED) 9 common nonfoil — —
Classic Sixth Edition (6ED) 9 common nonfoil — —
Tempest (TMP) 9 common nonfoil $0.18 —
Tempest (TMP) 9 common nonfoil — —
Tempest (TMP) 9 common nonfoil — —
Tempest (TMP) 9 common nonfoil — —
Tempest (TMP) 9 common nonfoil — —
Tempest (TMP) 9 common nonfoil — —
Tempest (TMP) 9 common nonfoil — —
Tempest (TMP) 9 common nonfoil — —
Tempest (TMP) 9 common nonfoil — —
Fifth Edition (5ED) 18 common nonfoil — —
Fifth Edition (5ED) 18 common nonfoil $0.14 —
Fifth Edition (5ED) 18 common nonfoil — —
Fifth Edition (5ED) 18 common nonfoil — —
Fifth Edition (5ED) 18 common nonfoil — —
Fifth Edition (5ED) 18 common nonfoil — —
Fifth Edition (5ED) 18 common nonfoil — —
Fifth Edition (5ED) 18 common nonfoil — —
Fifth Edition (5ED) 18 common nonfoil — —
Fifth Edition (5ED) 18 common nonfoil — —
Ice Age (ICE) 13 common nonfoil — —
Ice Age (ICE) 13 common nonfoil — —
Ice Age (ICE) 13 common nonfoil — —
Ice Age (ICE) 13 common nonfoil — —
Ice Age (ICE) 13 common nonfoil $0.17 —
Ice Age (ICE) 13 common nonfoil — —
Fourth Edition (4ED) 15 common nonfoil — —
Fourth Edition Foreign Black Border (4BB) 15 common nonfoil — —
Fourth Edition (4ED) 15 common nonfoil — —
Fourth Edition (4ED) 15 common nonfoil — —
Fourth Edition (4ED) 15 common nonfoil $0.14 —
Fourth Edition Foreign Black Border (4BB) 15 common nonfoil — —
Fourth Edition Foreign Black Border (4BB) 15 common nonfoil $2.99 —
Fourth Edition (4ED) 15 common nonfoil — —
Fourth Edition Foreign Black Border (4BB) 15 common nonfoil $2.99 —
Fourth Edition (4ED) 15 common nonfoil — —
Fourth Edition (4ED) 15 common nonfoil — —
Fourth Edition Foreign Black Border (4BB) 15 common nonfoil — —
Summer Magic / Edgar (SUM) 10 common nonfoil — —
Foreign Black Border (FBB) 10 common nonfoil — —
Revised Edition (3ED) 10 common nonfoil $0.15 —
Revised Edition (3ED) 10 common nonfoil — —
Foreign Black Border (FBB) 10 common nonfoil $1.39 —
Revised Edition (3ED) 10 common nonfoil — —
Revised Edition (3ED) 10 common nonfoil — —
Foreign Black Border (FBB) 10 common nonfoil — —
Collectors' Edition (CED) 11 common nonfoil $1.78 —
Intl. Collectors' Edition (CEI) 11 common nonfoil — —
Unlimited Edition (2ED) 11 common nonfoil $0.74 —
Limited Edition Beta (LEB) 11 common nonfoil $6.19 —
Limited Edition Alpha (LEA) 10 common nonfoil $24.00 —

Rulings

  • 2004-10-04 Can be used even when there is no damage to prevent. It prevents the next damage (if any) from the source this turn.
  • 2004-10-04 A source of damage is a permanent, a spell on the stack (including one that creates a permanent), or any object referred to by an object on the stack. A source doesn’t need to be capable of dealing damage to be a legal choice.