Psychic Possession {2}{U}{U}
Enchantment — Aura
Enchant opponent Skip your draw step. Whenever enchanted opponent draws a card, you may draw a card.
Prints (9)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Dissension (DIS) | 30 | rare | nonfoil, foil | — | — |
| Dissension (DIS) | 30 | rare | nonfoil, foil | — | — |
| Dissension (DIS) | 30 | rare | nonfoil, foil | — | — |
| Dissension (DIS) | 30 | rare | nonfoil, foil | — | — |
| Dissension (DIS) | 30 | rare | nonfoil, foil | — | — |
| Dissension (DIS) | 30 | rare | nonfoil, foil | — | — |
| Dissension (DIS) | 30 | rare | nonfoil, foil | — | — |
| Dissension (DIS) | 30 | rare | nonfoil, foil | — | — |
| Dissension (DIS) | 30 | rare | nonfoil, foil | $17.32 | $52.46 |
Rulings
- 2006-05-01 In a multiplayer game, if the enchanted opponent leaves the game, Psychic Possession will be put into its owner's graveyard as a state-based action. If Psychic Possession's owner leaves the game, Psychic Possession immediately leaves the game; this is not a state-based action.
- 2006-05-01 If Psychic Possession's controller ever happens to be the player it's enchanting, Psychic Possession will be put into its owner's graveyard as a state-based action.
- 2006-05-01 Enchanting an opponent works very much like enchanting a permanent. The Aura spell targets the opponent. When it resolves, it enters "attached" to that player. Once it's on the battlefield, it no longer targets that player.
- 2006-05-01 An Aura with enchant opponent can't be attached to a permanent.
- 2006-05-01 Psychic Possession's controller, not the enchanted player, skips their draw step.