Seize Opportunity {2}{R}
Instant
Choose one — • Exile the top two cards of your library. Until the end of your next turn, you may play those cards. • Up to two target creatures each get +2/+1 until end of turn.
Prints (6)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Tarkir: Dragonstorm (TDM) | 119 | common | nonfoil, foil | — | — |
| Tarkir: Dragonstorm (TDM) | 119 | common | nonfoil, foil | — | — |
| Tarkir: Dragonstorm (TDM) | 119 | common | nonfoil, foil | — | — |
| Tarkir: Dragonstorm (TDM) | 119 | common | nonfoil, foil | — | — |
| Tarkir: Dragonstorm (TDM) | 119 | common | nonfoil, foil | — | — |
| Tarkir: Dragonstorm (TDM) | 119 | common | nonfoil, foil | $0.13 | $0.17 |
Rulings
- 2025-04-04 You pay all costs and follow all timing rules for cards played this way. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty.