Merfolk Spy {U}
Creature — Merfolk Rogue
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever this creature deals combat damage to a player, that player reveals a card at random from their hand.
1/1
Prints (21)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Magic 2014 (M14) | 62 | common | nonfoil, foil | — | — |
| Magic 2014 (M14) | 62 | common | nonfoil, foil | — | — |
| Magic 2014 (M14) | 62 | common | nonfoil, foil | $0.24 | $0.54 |
| Magic 2014 (M14) | 62 | common | nonfoil, foil | — | — |
| Magic 2014 (M14) | 62 | common | nonfoil, foil | — | — |
| Magic 2014 (M14) | 62 | common | nonfoil, foil | — | — |
| Magic 2014 (M14) | 62 | common | nonfoil, foil | — | — |
| Magic 2014 (M14) | 62 | common | nonfoil, foil | — | — |
| Magic 2014 (M14) | 62 | common | nonfoil, foil | — | — |
| Magic 2014 (M14) | 62 | common | nonfoil, foil | — | — |
| Magic 2014 (M14) | 62 | common | nonfoil, foil | — | — |
| Magic 2011 (M11) | 66 | common | nonfoil, foil | — | — |
| Magic 2011 (M11) | 66 | common | nonfoil, foil | — | — |
| Magic 2011 (M11) | 66 | common | nonfoil, foil | — | — |
| Magic 2011 (M11) | 66 | common | nonfoil, foil | — | — |
| Magic 2011 (M11) | 66 | common | nonfoil, foil | — | — |
| Magic 2011 (M11) | 66 | common | nonfoil, foil | — | — |
| Magic 2011 (M11) | 66 | common | nonfoil, foil | — | — |
| Magic 2011 (M11) | 66 | common | nonfoil, foil | $0.14 | $0.61 |
| Magic 2011 (M11) | 66 | common | nonfoil, foil | — | — |
| Magic 2011 (M11) | 66 | common | nonfoil, foil | — | — |
Rulings
- 2010-08-15 Islandwalk cares about lands with the land type Island, not necessarily lands named Island.
- 2010-08-15 The next time Merfolk Spy deals combat damage to the same player, the card that’s revealed at random may be the same card or may be a different card.
- 2010-08-15 After the second ability resolves, the revealed card stops being revealed in its owner’s hand.
- 2010-08-15 The second ability triggers just once each time Merfolk Spy deals combat damage to a player, regardless of how much damage it deals.