Natural Emergence {2}{R}{G}
Enchantment
When this enchantment enters, return a red or green enchantment you control to its owner's hand. Lands you control are 2/2 creatures with first strike. They're still lands.
Prints (9)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Planeshift (PLS) | 117 | rare | nonfoil, foil | — | — |
| Planeshift (PLS) | 117 | rare | nonfoil, foil | — | — |
| Planeshift (PLS) | 117 | rare | nonfoil, foil | — | — |
| Planeshift (PLS) | 117 | rare | nonfoil, foil | — | — |
| Planeshift (PLS) | 117 | rare | nonfoil, foil | — | — |
| Planeshift (PLS) | 117 | rare | nonfoil, foil | — | — |
| Planeshift (PLS) | 117 | rare | nonfoil, foil | $0.54 | $5.01 |
| Planeshift (PLS) | 117 | rare | nonfoil, foil | — | — |
| Planeshift (PLS) | 117 | rare | nonfoil, foil | — | — |
Rulings
- 2009-10-01 A noncreature permanent that turns into a creature is subject to the “summoning sickness” rule: It can only attack, and its {T} abilities can only be activated, if its controller has continuously controlled that permanent since the beginning of their most recent turn.
- 2004-10-04 You choose the enchantment to return on resolution of the triggered ability. This is not targeted.