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Azorius Justiciar

Azorius Justiciar {2}{W}{W}

Creature — Human Wizard

When this creature enters, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)

2/2

Prints (26)

Set#RarityFinishesUSDFoil USD
Ravnica: Clue Edition (CLU) 55 uncommon nonfoil $0.16
Ravnica Remastered (RVR) 6 uncommon nonfoil, foil
Ravnica Remastered (RVR) 6 uncommon nonfoil, foil
Ravnica Remastered (RVR) 6 uncommon nonfoil, foil
Ravnica Remastered (RVR) 6 uncommon nonfoil, foil
Ravnica Remastered (RVR) 6 uncommon nonfoil, foil
Ravnica Remastered (RVR) 6 uncommon nonfoil, foil
Ravnica Remastered (RVR) 6 uncommon nonfoil, foil
Ravnica Remastered (RVR) 6 uncommon nonfoil, foil $0.13 $0.09
RNA Guild Kit (GK2) 3 uncommon nonfoil
RNA Guild Kit (GK2) 3 uncommon nonfoil
RNA Guild Kit (GK2) 3 uncommon nonfoil $0.15
RNA Guild Kit (GK2) 3 uncommon nonfoil
RNA Guild Kit (GK2) 3 uncommon nonfoil
RNA Guild Kit (GK2) 3 uncommon nonfoil
Return to Ravnica (RTR) 6 uncommon nonfoil, foil
Return to Ravnica (RTR) 6 uncommon nonfoil, foil
Return to Ravnica (RTR) 6 uncommon nonfoil, foil
Return to Ravnica (RTR) 6 uncommon nonfoil, foil
Return to Ravnica (RTR) 6 uncommon nonfoil, foil
Return to Ravnica (RTR) 6 uncommon nonfoil, foil
Return to Ravnica (RTR) 6 uncommon nonfoil, foil
Return to Ravnica (RTR) 6 uncommon nonfoil, foil
Return to Ravnica (RTR) 6 uncommon nonfoil, foil $0.04 $0.39
Return to Ravnica (RTR) 6 uncommon nonfoil, foil
Return to Ravnica (RTR) 6 uncommon nonfoil, foil

Rulings

  • 2013-04-15 Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
  • 2013-04-15 If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
  • 2013-04-15 When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
  • 2013-04-15 If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
  • 2013-04-15 The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
  • 2013-04-15 If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
  • 2012-10-01 The two creatures can be controlled by the same opponent or by different opponents.