Null Chamber {3}{W}
World Enchantment
As this enchantment enters, you and an opponent each choose a card name other than a basic land card name. Spells with the chosen names can't be cast and lands with the chosen names can't be played.
Prints (7)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Mirage (MIR) | 31 | rare | nonfoil | — | — |
| Mirage (MIR) | 31 | rare | nonfoil | — | — |
| Mirage (MIR) | 31 | rare | nonfoil | $1.50 | — |
| Mirage (MIR) | 31 | rare | nonfoil | — | — |
| Mirage (MIR) | 31 | rare | nonfoil | — | — |
| Mirage (MIR) | 31 | rare | nonfoil | — | — |
| Mirage (MIR) | 31 | rare | nonfoil | — | — |
Rulings
- 2013-04-15 You choose which opponent makes the choice. Null Chamber does not target that opponent.
- 2008-10-01 This has the supertype world. When a world permanent enters, any world permanents that were already on the battlefield are put into their owners' graveyards. This is a state-based action called the "world rule." The new world permanent stays on the battlefield. If two world permanents enter at the same time, they're both put into their owners' graveyards.
- 2006-02-01 If you somehow manage to cast this while other spells are on the stack, those spells won't be countered.