Emperor of Bones {1}{B}
Creature — Skeleton Noble
At the beginning of combat on your turn, exile up to one target card from a graveyard. {1}{B}: Adapt 2. Whenever one or more +1/+1 counters are put on this creature, put a creature card exiled with this creature onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.
2/2
Prints (14)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Modern Horizons 3 Promos (PMH3) | 90s | rare | foil | — | $4.58 |
| Modern Horizons 3 (MH3) | 90 | rare | nonfoil, foil | — | — |
| Modern Horizons 3 (MH3) | 453 | rare | nonfoil, foil | — | — |
| Modern Horizons 3 (MH3) | 90 | rare | nonfoil, foil | — | — |
| Modern Horizons 3 (MH3) | 90 | rare | nonfoil, foil | — | — |
| Modern Horizons 3 (MH3) | 453 | rare | nonfoil, foil | — | — |
| Modern Horizons 3 (MH3) | 453 | rare | nonfoil, foil | — | — |
| Modern Horizons 3 (MH3) | 90 | rare | nonfoil, foil | — | — |
| Modern Horizons 3 (MH3) | 453 | rare | nonfoil, foil | — | — |
| Modern Horizons 3 (MH3) | 90 | rare | nonfoil, foil | — | — |
| Modern Horizons 3 (MH3) | 90 | rare | nonfoil, foil | $1.10 | $1.90 |
| Modern Horizons 3 (MH3) | 90 | rare | nonfoil, foil | — | — |
| Modern Horizons 3 (MH3) | 90 | rare | nonfoil, foil | — | — |
| Modern Horizons 3 (MH3) | 453 | rare | nonfoil, foil | $2.58 | $5.23 |
Rulings
- 2024-06-07 Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
- 2024-06-07 If any permanent with a finality counter on it would go to a graveyard from the battlefield, exile it instead.
- 2024-06-07 Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.
- 2024-06-07 You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
- 2024-06-07 Multiple finality counters on a single permanent are redundant.
- 2024-06-07 If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.