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Simic Charm

Simic Charm {G}{U}

Instant

Choose one — • Target creature gets +3/+3 until end of turn. • Permanents you control gain hexproof until end of turn. • Return target creature to its owner's hand.

Prints (22)

Set#RarityFinishesUSDFoil USD
Explorer Anthology 3 (EA3) 10 uncommon nonfoil
Commander Legends (CMR) 451 uncommon nonfoil, foil
Commander Legends (CMR) 451 uncommon nonfoil $0.98
Commander Legends (CMR) 451 uncommon nonfoil, foil
Commander Legends (CMR) 451 uncommon nonfoil, foil
Commander Legends (CMR) 451 uncommon nonfoil, foil
Commander Legends (CMR) 451 uncommon nonfoil, foil
Commander Legends (CMR) 451 uncommon nonfoil, foil
Commander Legends (CMR) 451 uncommon nonfoil, foil
Commander Legends (CMR) 451 uncommon nonfoil, foil
Commander Legends (CMR) 451 uncommon nonfoil, foil
Gatecrash (GTC) 195 uncommon nonfoil, foil
Gatecrash (GTC) 195 uncommon nonfoil, foil
Gatecrash (GTC) 195 uncommon nonfoil, foil
Gatecrash (GTC) 195 uncommon nonfoil, foil
Gatecrash (GTC) 195 uncommon nonfoil, foil
Gatecrash (GTC) 195 uncommon nonfoil, foil
Gatecrash (GTC) 195 uncommon nonfoil, foil $0.98 $5.28
Gatecrash (GTC) 195 uncommon nonfoil, foil
Gatecrash (GTC) 195 uncommon nonfoil, foil
Gatecrash (GTC) 195 uncommon nonfoil, foil
Gatecrash (GTC) 195 uncommon nonfoil, foil

Rulings

  • 2013-01-24 If you choose the second mode, only permanents you control when Simic Charm resolves will gain hexproof. Permanents that come under your control later that turn will not.