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Simic Charm

Simic Charm {G}{U}

Instant

Choose one — • Target creature gets +3/+3 until end of turn. • Permanents you control gain hexproof until end of turn. • Return target creature to its owner's hand.

Prints (22)

Set#RarityFinishesUSDFoil USD
Explorer Anthology 3 (EA3) 10 uncommon nonfoil — —
Commander Legends (CMR) 451 uncommon nonfoil, foil — —
Commander Legends (CMR) 451 uncommon nonfoil $0.98 —
Commander Legends (CMR) 451 uncommon nonfoil, foil — —
Commander Legends (CMR) 451 uncommon nonfoil, foil — —
Commander Legends (CMR) 451 uncommon nonfoil, foil — —
Commander Legends (CMR) 451 uncommon nonfoil, foil — —
Commander Legends (CMR) 451 uncommon nonfoil, foil — —
Commander Legends (CMR) 451 uncommon nonfoil, foil — —
Commander Legends (CMR) 451 uncommon nonfoil, foil — —
Commander Legends (CMR) 451 uncommon nonfoil, foil — —
Gatecrash (GTC) 195 uncommon nonfoil, foil — —
Gatecrash (GTC) 195 uncommon nonfoil, foil — —
Gatecrash (GTC) 195 uncommon nonfoil, foil — —
Gatecrash (GTC) 195 uncommon nonfoil, foil — —
Gatecrash (GTC) 195 uncommon nonfoil, foil — —
Gatecrash (GTC) 195 uncommon nonfoil, foil — —
Gatecrash (GTC) 195 uncommon nonfoil, foil $0.98 $5.28
Gatecrash (GTC) 195 uncommon nonfoil, foil — —
Gatecrash (GTC) 195 uncommon nonfoil, foil — —
Gatecrash (GTC) 195 uncommon nonfoil, foil — —
Gatecrash (GTC) 195 uncommon nonfoil, foil — —

Rulings

  • 2013-01-24 If you choose the second mode, only permanents you control when Simic Charm resolves will gain hexproof. Permanents that come under your control later that turn will not.