Remedy {1}{W}
Instant
Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
Prints (26)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Dominaria Remastered (DMR) | 22 | common | nonfoil, foil | — | — |
| Dominaria Remastered (DMR) | 22 | common | nonfoil, foil | — | — |
| Dominaria Remastered (DMR) | 22 | common | nonfoil, foil | — | — |
| Dominaria Remastered (DMR) | 22 | common | nonfoil, foil | $0.05 | $0.03 |
| Dominaria Remastered (DMR) | 22 | common | nonfoil, foil | — | — |
| Dominaria Remastered (DMR) | 22 | common | nonfoil, foil | — | — |
| Dominaria Remastered (DMR) | 22 | common | nonfoil, foil | — | — |
| Dominaria Remastered (DMR) | 22 | common | nonfoil, foil | — | — |
| Classic Sixth Edition (6ED) | 36 | common | nonfoil | — | — |
| Classic Sixth Edition (6ED) | 36 | common | nonfoil | — | — |
| Classic Sixth Edition (6ED) | 36 | common | nonfoil | $0.09 | — |
| Classic Sixth Edition (6ED) | 36 | common | nonfoil | — | — |
| Classic Sixth Edition (6ED) | 36 | common | nonfoil | — | — |
| Classic Sixth Edition (6ED) | 36 | common | nonfoil | — | — |
| Classic Sixth Edition (6ED) | 36 | common | nonfoil | — | — |
| Classic Sixth Edition (6ED) | 36 | common | nonfoil | — | — |
| Classic Sixth Edition (6ED) | 36 | common | nonfoil | — | — |
| Visions (VIS) | 17 | common | nonfoil | — | — |
| Visions (VIS) | 17 | common | nonfoil | $0.08 | — |
| Visions (VIS) | 17 | common | nonfoil | — | — |
| Visions (VIS) | 17 | common | nonfoil | — | — |
| Visions (VIS) | 17 | common | nonfoil | — | — |
| Visions (VIS) | 17 | common | nonfoil | — | — |
| Visions (VIS) | 17 | common | nonfoil | — | — |
| Visions (VIS) | 17 | common | nonfoil | — | — |
| Visions (VIS) | 17 | common | nonfoil | — | — |
Rulings
- 2022-12-08 If multiple replacement effects apply to a player or permanent being dealt damage, that player or the controller of that permanent chooses the order to apply them, not the controller of the source of damage.
- 2022-12-08 If multiple sources would deal damage to an affected target at once, that target or that target’s controller chooses which source’s damage to prevent for each “shield.”
- 2022-12-08 If some of the targets become illegal, the original division of prevention effects still applies, but the effects that would have been created for illegal targets aren’t created at all.
- 2022-12-08 You divide the prevention effects as you cast Remedy, not as it resolves. Each target must be assigned at least 1 prevention “shield.” You can’t choose more than five targets and assign none to a target.