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Remedy

Remedy {1}{W}

Instant

Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.

Prints (26)

Set#RarityFinishesUSDFoil USD
Dominaria Remastered (DMR) 22 common nonfoil, foil — —
Dominaria Remastered (DMR) 22 common nonfoil, foil — —
Dominaria Remastered (DMR) 22 common nonfoil, foil — —
Dominaria Remastered (DMR) 22 common nonfoil, foil $0.05 $0.03
Dominaria Remastered (DMR) 22 common nonfoil, foil — —
Dominaria Remastered (DMR) 22 common nonfoil, foil — —
Dominaria Remastered (DMR) 22 common nonfoil, foil — —
Dominaria Remastered (DMR) 22 common nonfoil, foil — —
Classic Sixth Edition (6ED) 36 common nonfoil — —
Classic Sixth Edition (6ED) 36 common nonfoil — —
Classic Sixth Edition (6ED) 36 common nonfoil $0.09 —
Classic Sixth Edition (6ED) 36 common nonfoil — —
Classic Sixth Edition (6ED) 36 common nonfoil — —
Classic Sixth Edition (6ED) 36 common nonfoil — —
Classic Sixth Edition (6ED) 36 common nonfoil — —
Classic Sixth Edition (6ED) 36 common nonfoil — —
Classic Sixth Edition (6ED) 36 common nonfoil — —
Visions (VIS) 17 common nonfoil — —
Visions (VIS) 17 common nonfoil $0.08 —
Visions (VIS) 17 common nonfoil — —
Visions (VIS) 17 common nonfoil — —
Visions (VIS) 17 common nonfoil — —
Visions (VIS) 17 common nonfoil — —
Visions (VIS) 17 common nonfoil — —
Visions (VIS) 17 common nonfoil — —
Visions (VIS) 17 common nonfoil — —

Rulings

  • 2022-12-08 If multiple replacement effects apply to a player or permanent being dealt damage, that player or the controller of that permanent chooses the order to apply them, not the controller of the source of damage.
  • 2022-12-08 If multiple sources would deal damage to an affected target at once, that target or that target’s controller chooses which source’s damage to prevent for each “shield.”
  • 2022-12-08 If some of the targets become illegal, the original division of prevention effects still applies, but the effects that would have been created for illegal targets aren’t created at all.
  • 2022-12-08 You divide the prevention effects as you cast Remedy, not as it resolves. Each target must be assigned at least 1 prevention “shield.” You can’t choose more than five targets and assign none to a target.