← Back
Creeperhulk

Creeperhulk {3}{G}{G}

Creature — Plant Elemental

Trample {1}{G}: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample.

5/5

Prints (15)

Set#RarityFinishesUSDFoil USD
Jumpstart 2022 (J22) 643 rare nonfoil
Jumpstart 2022 (J22) 643 rare nonfoil
Jumpstart 2022 (J22) 643 rare nonfoil
Jumpstart 2022 (J22) 643 rare nonfoil
Jumpstart 2022 (J22) 643 rare nonfoil
Jumpstart 2022 (J22) 643 rare nonfoil $0.25
Jumpstart 2022 (J22) 643 rare nonfoil
Commander Anthology (CMA) 98 rare nonfoil $0.19
Commander 2014 (C14) 42 rare nonfoil
Commander 2014 (C14) 42 rare nonfoil
Commander 2014 (C14) 42 rare nonfoil
Commander 2014 (C14) 42 rare nonfoil
Commander 2014 (C14) 42 rare nonfoil $0.17
Commander 2014 (C14) 42 rare nonfoil
Commander 2014 (C14) 42 rare nonfoil

Rulings

  • 2014-11-07 The activated ability overwrites all previous effects that set the target creature’s base power and/or toughness to specific values. Other effects that set its base power and/or toughness that start to apply after Creeperhulk’s ability resolves will overwrite Creeperhulk’s effect.
  • 2014-11-07 Effects that modify the target creature’s power and/or toughness, such as the effect of Giant Growth or Glorious Anthem, will apply to the creature no matter when they started applying. The same is true for counters that affect the target creature’s power and toughness and effects that switch its power and toughness.