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Deadly Complication

Deadly Complication {1}{B}{R}

Sorcery

Choose one or both — • Destroy target creature. • Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected.

Prints (16)

Set#RarityFinishesUSDFoil USD
Murders at Karlov Manor (MKM) 195 uncommon nonfoil, foil
Murders at Karlov Manor (MKM) 312 uncommon nonfoil, foil
Murders at Karlov Manor (MKM) 312 uncommon nonfoil, foil
Murders at Karlov Manor (MKM) 312 uncommon nonfoil, foil
Murders at Karlov Manor (MKM) 312 uncommon nonfoil, foil $0.10 $0.10
Murders at Karlov Manor (MKM) 312 uncommon nonfoil, foil
Murders at Karlov Manor (MKM) 195 uncommon nonfoil, foil
Murders at Karlov Manor (MKM) 195 uncommon nonfoil, foil $0.05 $0.10
Murders at Karlov Manor (MKM) 195 uncommon nonfoil, foil
Murders at Karlov Manor (MKM) 195 uncommon nonfoil, foil
Murders at Karlov Manor (MKM) 312 uncommon nonfoil, foil
Murders at Karlov Manor (MKM) 312 uncommon nonfoil, foil
Murders at Karlov Manor (MKM) 195 uncommon nonfoil, foil
Murders at Karlov Manor (MKM) 195 uncommon nonfoil, foil
Murders at Karlov Manor (MKM) 195 uncommon nonfoil, foil
Murders at Karlov Manor (MKM) 312 uncommon nonfoil, foil

Rulings

  • 2024-02-02 If a creature is already suspected, suspecting it again won't have any effect.
  • 2024-02-02 If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won't stop being suspected.
  • 2024-02-02 When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it's suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.
  • 2024-02-02 Being suspected isn't a copiable value. If a permanent becomes a copy of a suspected creature, it won't be suspected.
  • 2024-02-02 There's no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn't cause other creatures to stop being suspected.