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Shelter

Shelter {1}{W}

Instant

Target creature you control gains protection from the color of your choice until end of turn. Draw a card.

Prints (37)

Set#RarityFinishesUSDFoil USD
The List (PLST) ODY-46 common nonfoil $0.21
Secret Lair Drop (SLD) 1587★ rare foil $9.43
Secret Lair Drop (SLD) 1587★ rare foil
Secret Lair Drop (SLD) 1587 rare nonfoil
Secret Lair Drop (SLD) 1587 rare nonfoil $4.50
Commander Masters (CMM) 56 common nonfoil, foil
Commander Masters (CMM) 56 common nonfoil, foil
Commander Masters (CMM) 56 common nonfoil, foil $0.23 $0.35
Commander Masters (CMM) 56 common nonfoil, foil
Commander Masters (CMM) 56 common nonfoil, foil
Commander Masters (CMM) 56 common nonfoil, foil
Commander Masters (CMM) 56 common nonfoil, foil
Jumpstart: Historic Horizons (J21) 133 common nonfoil
Modern Horizons (MH1) 28 common nonfoil, foil $0.24 $0.35
Modern Horizons (MH1) 28 common nonfoil, foil
Modern Horizons (MH1) 28 common nonfoil, foil
Modern Horizons (MH1) 28 common nonfoil, foil
Modern Horizons (MH1) 28 common nonfoil, foil
Modern Horizons (MH1) 28 common nonfoil, foil
Modern Horizons (MH1) 28 common nonfoil, foil
Modern Horizons (MH1) 28 common nonfoil, foil
Modern Horizons (MH1) 28 common nonfoil, foil
Modern Horizons (MH1) 28 common nonfoil, foil
Modern Horizons (MH1) 28 common nonfoil, foil
Eternal Masters (EMA) 29 common nonfoil, foil $0.27 $0.39
Eternal Masters (EMA) 29 common nonfoil, foil
Eternal Masters (EMA) 29 common nonfoil, foil
Vintage Masters (VMA) 44 common nonfoil, foil
Odyssey (ODY) 46 common nonfoil, foil
Odyssey (ODY) 46 common nonfoil, foil
Odyssey (ODY) 46 common nonfoil, foil
Odyssey (ODY) 46 common nonfoil, foil
Odyssey (ODY) 46 common nonfoil, foil $0.23 $7.48
Odyssey (ODY) 46 common nonfoil, foil
Odyssey (ODY) 46 common nonfoil, foil
Odyssey (ODY) 46 common nonfoil, foil
Odyssey (ODY) 46 common nonfoil, foil

Rulings

  • 2019-06-14 You can’t choose “artifact” or “colorless” as Shelter asks you to choose a color, since those are not colors.
  • 2019-06-14 Protection from a color means that the target creature can’t be blocked by creatures of that color, can’t be the target of spells of that color or abilities from sources of that color, can’t be enchanted or equipped by Auras or Equipment of that color, and all damage that sources of that color would deal to it is prevented. Nothing other than these events is prevented or illegal.
  • 2019-06-14 A permanent gaining protection may cause a spell or ability on the stack to have an illegal target. As a spell or ability tries to resolve, if all its targets are illegal, that spell or ability doesn’t resolve. None of its effects happen, including effects unrelated to the target. If at least one target is still legal, the spell or ability does as much as it can to the remaining legal targets, and its other effects still happen.
  • 2019-06-14 The legality of a spell’s targets is checked only as that spell begins to resolve. If Shelter gives the targeted creature protection from white, you’ll still draw a card.