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Defend the Celestus

Defend the Celestus {2}{G}{G}

Instant

Distribute three +1/+1 counters among one, two, or three target creatures you control.

Prints (18)

Set#RarityFinishesUSDFoil USD
Foundations Jumpstart (J25) 649 uncommon nonfoil $0.16
Foundations Jumpstart (J25) 649 uncommon nonfoil
Foundations Jumpstart (J25) 649 uncommon nonfoil
Foundations Jumpstart (J25) 649 uncommon nonfoil
Foundations Jumpstart (J25) 649 uncommon nonfoil
Foundations Jumpstart (J25) 649 uncommon nonfoil
Innistrad: Double Feature (DBL) 182 uncommon nonfoil, foil $0.16 $0.38
Innistrad: Midnight Hunt (MID) 182 uncommon nonfoil, foil
Innistrad: Midnight Hunt (MID) 182 uncommon nonfoil, foil
Innistrad: Midnight Hunt (MID) 182 uncommon nonfoil, foil
Innistrad: Midnight Hunt (MID) 182 uncommon nonfoil, foil
Innistrad: Midnight Hunt (MID) 182 uncommon nonfoil, foil
Innistrad: Midnight Hunt (MID) 182 uncommon nonfoil, foil
Innistrad: Midnight Hunt (MID) 182 uncommon nonfoil, foil
Innistrad: Midnight Hunt (MID) 182 uncommon nonfoil, foil
Innistrad: Midnight Hunt (MID) 182 uncommon nonfoil, foil $0.10 $0.11
Innistrad: Midnight Hunt (MID) 182 uncommon nonfoil, foil
Innistrad: Midnight Hunt (MID) 182 uncommon nonfoil, foil

Rulings

  • 2021-09-24 If some, but not all, of the target creatures are illegal targets as Defend the Celestus resolves, the original distribution of counters remains the same. Counters that were to be put on the now-illegal targets are lost.
  • 2021-09-24 You decide how to distribute the counters as you cast Defend the Celestus. You must distribute at least one counter to each creature you target.