Mindless Conscription {2}{B}
Enchantment
When this enchantment enters and whenever you draw your third card each turn, amass Zombies 3. (Put three +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Prints (8)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Modern Horizons 3 (MH3) | 101 | uncommon | nonfoil, foil | $0.20 | $0.28 |
| Modern Horizons 3 (MH3) | 101 | uncommon | nonfoil, foil | — | — |
| Modern Horizons 3 (MH3) | 101 | uncommon | nonfoil, foil | — | — |
| Modern Horizons 3 (MH3) | 101 | uncommon | nonfoil, foil | — | — |
| Modern Horizons 3 (MH3) | 101 | uncommon | nonfoil, foil | — | — |
| Modern Horizons 3 (MH3) | 101 | uncommon | nonfoil, foil | — | — |
| Modern Horizons 3 (MH3) | 101 | uncommon | nonfoil, foil | — | — |
| Modern Horizons 3 (MH3) | 101 | uncommon | nonfoil, foil | — | — |
Rulings
- 2024-06-07 In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Zombies, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Zombie, it becomes a Zombie in addition to its other types.
- 2024-06-07 If you don't control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.