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Sage of Hours

Sage of Hours {1}{U}

Creature — Human Wizard

Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it. Remove all +1/+1 counters from this creature: For each five counters removed this way, take an extra turn after this one.

1/1

Prints (11)

Set#RarityFinishesUSDFoil USD
Journey into Nyx (JOU) 50 mythic nonfoil, foil — —
Journey into Nyx (JOU) 50 mythic nonfoil, foil — —
Journey into Nyx (JOU) 50 mythic nonfoil, foil — —
Journey into Nyx (JOU) 50 mythic nonfoil, foil — —
Journey into Nyx (JOU) 50 mythic nonfoil, foil — —
Journey into Nyx (JOU) 50 mythic nonfoil, foil — —
Journey into Nyx (JOU) 50 mythic nonfoil, foil $12.03 $45.13
Journey into Nyx (JOU) 50 mythic nonfoil, foil — —
Journey into Nyx (JOU) 50 mythic nonfoil, foil — —
Journey into Nyx (JOU) 50 mythic nonfoil, foil — —
Journey into Nyx (JOU) 50 mythic nonfoil, foil — —

Rulings

  • 2014-04-26 Heroic abilities won't trigger when a copy of a spell is created on the stack or when a spell's targets are changed to include a creature with a heroic ability.
  • 2014-04-26 Heroic abilities will resolve before the spell that caused them to trigger.
  • 2014-04-26 You must remove all +1/+1 counters from Sage of Hours to activate its ability, even if the number of counters isn't a multiple of five. For example, if you remove twelve counters to activate the ability, you'll take two extra turns. If you remove three counters, you won't take any extra turns.
  • 2014-04-26 Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.