Sage of Hours {1}{U}
Creature — Human Wizard
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it. Remove all +1/+1 counters from this creature: For each five counters removed this way, take an extra turn after this one.
1/1
Prints (11)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Journey into Nyx (JOU) | 50 | mythic | nonfoil, foil | — | — |
| Journey into Nyx (JOU) | 50 | mythic | nonfoil, foil | — | — |
| Journey into Nyx (JOU) | 50 | mythic | nonfoil, foil | — | — |
| Journey into Nyx (JOU) | 50 | mythic | nonfoil, foil | — | — |
| Journey into Nyx (JOU) | 50 | mythic | nonfoil, foil | — | — |
| Journey into Nyx (JOU) | 50 | mythic | nonfoil, foil | — | — |
| Journey into Nyx (JOU) | 50 | mythic | nonfoil, foil | $12.03 | $45.13 |
| Journey into Nyx (JOU) | 50 | mythic | nonfoil, foil | — | — |
| Journey into Nyx (JOU) | 50 | mythic | nonfoil, foil | — | — |
| Journey into Nyx (JOU) | 50 | mythic | nonfoil, foil | — | — |
| Journey into Nyx (JOU) | 50 | mythic | nonfoil, foil | — | — |
Rulings
- 2014-04-26 Heroic abilities won't trigger when a copy of a spell is created on the stack or when a spell's targets are changed to include a creature with a heroic ability.
- 2014-04-26 Heroic abilities will resolve before the spell that caused them to trigger.
- 2014-04-26 You must remove all +1/+1 counters from Sage of Hours to activate its ability, even if the number of counters isn't a multiple of five. For example, if you remove twelve counters to activate the ability, you'll take two extra turns. If you remove three counters, you won't take any extra turns.
- 2014-04-26 Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.