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Oblivion Ring

Oblivion Ring {2}{W}

Enchantment

When this enchantment enters, exile another target nonland permanent. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Prints (63)

Set#RarityFinishesUSDFoil USD
The List (PLST) LRW-34 common nonfoil $0.15
Modern Masters 2015 (MM2) 29 uncommon nonfoil, foil
Modern Masters 2015 (MM2) 29 uncommon nonfoil, foil
Modern Masters 2015 (MM2) 29 uncommon nonfoil, foil $0.19 $0.46
Magic Online Promos (PRM) 36202 common foil
Magic 2013 (M13) 22 uncommon nonfoil, foil
Magic 2013 (M13) 22 uncommon nonfoil, foil $0.21 $0.57
Magic 2013 (M13) 22 uncommon nonfoil, foil
Magic 2013 (M13) 22 uncommon nonfoil, foil
Magic 2013 (M13) 22 uncommon nonfoil, foil
Magic 2013 (M13) 22 uncommon nonfoil, foil
Magic 2013 (M13) 22 uncommon nonfoil, foil
Magic 2013 (M13) 22 uncommon nonfoil, foil
Magic 2013 (M13) 22 uncommon nonfoil, foil
Magic 2013 (M13) 22 uncommon nonfoil, foil
Magic 2013 (M13) 22 uncommon nonfoil, foil
Duel Decks: Venser vs. Koth (DDI) 28 uncommon nonfoil
Duel Decks: Venser vs. Koth (DDI) 28 uncommon nonfoil $0.13
Magic 2012 (M12) 27 uncommon nonfoil, foil
Magic 2012 (M12) 27 uncommon nonfoil, foil
Magic 2012 (M12) 27 uncommon nonfoil, foil
Magic 2012 (M12) 27 uncommon nonfoil, foil
Magic 2012 (M12) 27 uncommon nonfoil, foil
Magic 2012 (M12) 27 uncommon nonfoil, foil $0.33 $0.75
Magic 2012 (M12) 27 uncommon nonfoil, foil
Magic 2012 (M12) 27 uncommon nonfoil, foil
Magic 2012 (M12) 27 uncommon nonfoil, foil
Magic 2012 (M12) 27 uncommon nonfoil, foil
Magic 2012 (M12) 27 uncommon nonfoil, foil
Commander 2011 (CMD) 23 common nonfoil
Commander 2011 (CMD) 23 common nonfoil
Commander 2011 (CMD) 23 common nonfoil
Commander 2011 (CMD) 23 common nonfoil $0.34
Commander 2011 (CMD) 23 common nonfoil
Commander 2011 (CMD) 23 common nonfoil
Duel Decks: Knights vs. Dragons (DDG) 34 common nonfoil
Duel Decks: Knights vs. Dragons (DDG) 34 common nonfoil $0.46
Duel Decks: Knights vs. Dragons (DDG) 34 common nonfoil
Duel Decks: Knights vs. Dragons (DDG) 34 common nonfoil
Duel Decks: Knights vs. Dragons (DDG) 34 common nonfoil
Magic Online Theme Decks (TD0) B8 common nonfoil
Magic Online Theme Decks (TD0) A12 common nonfoil
Archenemy (ARC) 3 common nonfoil $0.25
Planechase (HOP) 4 common nonfoil $0.25
Friday Night Magic 2009 (F09) 11 rare foil $7.04
Shards of Alara (ALA) 20 common nonfoil, foil
Shards of Alara (ALA) 20 common nonfoil, foil
Shards of Alara (ALA) 20 common nonfoil, foil
Shards of Alara (ALA) 20 common nonfoil, foil
Shards of Alara (ALA) 20 common nonfoil, foil
Shards of Alara (ALA) 20 common nonfoil, foil
Shards of Alara (ALA) 20 common nonfoil, foil $0.17 $0.60
Shards of Alara (ALA) 20 common nonfoil, foil
Shards of Alara (ALA) 20 common nonfoil, foil
Lorwyn (LRW) 34 common nonfoil, foil $0.29 $1.84
Lorwyn (LRW) 34 common nonfoil, foil
Lorwyn (LRW) 34 common nonfoil, foil
Lorwyn (LRW) 34 common nonfoil, foil
Lorwyn (LRW) 34 common nonfoil, foil
Lorwyn (LRW) 34 common nonfoil, foil
Lorwyn (LRW) 34 common nonfoil, foil
Lorwyn (LRW) 34 common nonfoil, foil
Lorwyn (LRW) 34 common nonfoil, foil

Rulings

  • 2012-07-01 Auras attached to the exiled permanent will be put into their owners’ graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
  • 2008-10-01 If the exiled card is an Aura, that card’s owner chooses what it will enchant as it comes back onto the battlefield. An Aura put onto the battlefield this way doesn’t target anything, but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains exiled forever.
  • 2007-10-01 If Oblivion Ring leaves the battlefield before its first ability has resolved, its second ability will trigger and do nothing. Then its first ability will resolve and exile the targeted nonland permanent forever.
  • 2007-10-01 If there are no nonland permanents on the battlefield other than an Oblivion Ring, and the card it exiled was another Oblivion Ring, casting a third Oblivion Ring will result in an involuntary infinite loop that will end the game in a draw (unless someone chooses to break it by putting another nonland permanent onto the battlefield or destroying one of the Oblivion Rings, for example).